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Peu Vilas Boas

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A member registered Apr 19, 2019 · View creator page →

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While we still can’t save color palettes for materials, I whipped up a little custom script that lets you input any hex color code and assign it to a material — by name — so you can switch your scene’s look faster than you can say “render this, not that!”

You can add as many materials as you want, no limits. Just hook it up, type in your favorite hex codes, and boom: your very own palette is ready to go.

Click here for the Source Code

I'd like to suggest a small but helpful quality-of-life improvement:

It would be great if the program remembered the last folder path used whenever I open or save something — like when opening a script, exporting an object, or loading a saved .model file.

Right now, it only remembers the last path used overall. For example, if I open a model from one folder and then need to export something to a different folder, the program still defaults to the previous path instead of the new one.

Of course, there are many actions that involve file paths, so it wouldn’t be necessary to remember all of them. Just the most common ones — especially export and open , which I, personally, use the most — would make a big difference.

This would definitely speed up the workflow and make the overall experience smoother. (IMO)

While I was reading through the Lua scripting documentation, I noticed that the material has a method called forge.materialColor which takes two parameters: a string for the material name and a hex value for the color code. However, I couldn’t find any way to change the name of a new material — it always defaults to "customN", where "N" is a number.

So here’s another suggestion: the ability to rename materials freely. (:

P.S.: If I’m just being a little dumb or blind and missed the option to change the material name somewhere, please let me know!

I’d love the ability to save a "material palette." Much like what we see in image editing software, photo editors, pixel art tools, etc., where you can have default color palettes like “Default,” “Palette 1,” “Palette 2,” and so on.
This would definitely be another quality-of-life feature — but a very welcome one.
I know it’s also possible to create a script for this purpose, but considering not everyone in the community may have programming knowledge, I believe this would be a fantastic addition.

I know this might sound like a silly and simple thing, but I often work with color palettes that include hex codes in a specific order — which usually matches the materials of the objects I'm creating.
It would be a great quality-of-life improvement if I could simply click and drag to rearrange the order of material colors directly in the Materials tab.

I often find myself wanting to move up or down to get a better or more specific angle of the object I'm working on.

It would be great if I could simply press a key like E or Q — or any other key — to move vertically without having to constantly zoom in and out.

I know that zooming, panning, and moving the camera is possible, but being able to move up or down freely would make it much easier to view the object exactly how I want. Plus, sometimes the current camera controls don’t allow me to achieve the precise angle I’m looking for.

Make it so we can adjust individual parts of a "merged" block

I'll as an example the blasters

  • Some parts, for example, the "mediumBlaster_barrelSilencer", have a block and a barrel.
  • I wish I could also move/scale/remove/rotate only the barrel part or the block part, without having to just move/scale/remove/rotate the whole thing.

Make so we can batch export

  • Select the presets (unity, godot, unreal etc)
  • press export
  • Select the folder
  • Name the file
  • confirm export

Brigadão pelo Bug report!


Já ta na lista pra resolver antes do próximo Hotfix!

Obrigado pelo bug report!

Já adicionei no To-Do do próximo Hotfix!

Obrigado pelo Feedback!!


Vou dar uma olhada nos 3 bugs antes do próximo update!


Obrigado!

Hmm.. bom saber!


Irei dar uma olhada nisso antes de soltar o próximo update!

Obrigado!

Corrigido!

Obrigado!

Obrigado pelo Feedback!!


Atualmente existem alguns "Pickups" ao redor do mapa que dão spawn de tempos em tempos. :/


Acho que seria interessante dar mais informações quando estiver mais perto? 

Thanks a lot!!

Glad you liked it!

P.S.: there's this great itch page made by Jannik Boysen that teaches everything!

See it here: https://jannikboysen.itch.io/easy-releasy

Thanks for the bug report!

I think it’s something related to the beginning of the round, when you launch yourself and the cultist has just spawned.

I’ll add the indicator to the post-jam list of things to improve!

Thank you for playing—glad you liked it!

I LOVED THE SKIN IDEAD HAHAHAHAHA

And yes! Will do that! Thanks for the advice!

Thanks a lot!!

The colors I'll take note to change and let the obstacles pop a bit more! 

Thank you for playing!

Thanks a lot! 

Originally I was going to do a progression for the enemies and modifiers, but in the end, the time didn't let me. :/

Thanks for playing!

Thank you!!

I got confused at the beginning when the character had to get out of the pit. Since it's teleporting and the sword is supposed to fly, but Arthur is the one who hovers, it felt a bit unclear.

The aesthetic of the game is lovely—I really liked it! Another thing I loved was the soundtrack; it perfectly matched the game's feel and ambiance.

I just wished the controls were tighter and the character's movement was less confusing, but maybe that's just me!

Please don’t take this to heart—just some constructive criticism to help improve the game!

Overall, I really liked the game's aesthetic and idea!

Really liked the game!

Not sure how it fits the theme, though. But detail aside, I really enjoyed the game and level design!

Loved the pixel art as well!

Really good—congrats!

Really liked the game!

The itemization looks a lot like mine, and that's really cool!

I also really liked the pixel art design.

I wished there was more enemy variety, but the slimes were really cool (and strong)!

One small thing I missed was a more visual and compact UI, but it didn’t take away from the fun I had in the game.

Cool game!!

I liked the game idea!

I was a bit confused at first about what I should do, but once the spider went all in on me, I figured it out.

Great concept! I just wish the character had more abilities.

Overall, a good game!

Really liked the idea of the game!

I had some trouble getting used to the low sensitivity at first, but once I adjusted, I nailed it!

I also clipped through walls a few times at the beginning, but after that, everything worked fine.

Overall, a really good game with a great concept!

Can't load the game. :(

First nothing showed;

Reloaded the page;

Infinite loading screen. :(

Really liked the game, had a good laught and fun!

Some staggering and snap when stering to the right, but besides this, no problems!

Also, loved the main menu!

I really like the bouncing and the sound effects! 

The Click, Hold, Drag, Launch! mechanics looks a lot like mine! That's so cool!! Loved it!

Also, really liked the style of the game and the scoring system!

I loved the idea! Had a great laugh after the first boss—I definitely wasn’t expecting that.

I’d suggest adding a brief tutorial and some extra polish, but overall, I really enjoyed the concept. Great job!

A cool feature you could add later is allowing the player to use the weapon's ability after obtaining it.

Overall, very well done!

Thanks a lot for the feedback! 

I'll take it to heart! <3 

Sorry if you had a bad experience. :/ 
But thank you for the feedback! I'll do better next time!

Thanks!! We'll do just that!!

Glad you had fun! and thanks for playing!

Thanks! 

And WOW! 15040?!
You beat the devs! Congrats!

Happy you enjoyed!!

I really liked the idea! And the art is really creative! 

But I thought the time to press the sequence of buttons were a bit too fast. I fell after climbing 2 times and then the sequence became really big but the time length was the same (if not a little faster?). 

But overall a great game! I really liked it!

Congrats!

Thanks! I'll see to those columns ! = D

Hi! 

Can you put the license here too, like in the other characters pages?

Thank you!!

Perfect! I sent you a DM over on Twitter!!

Hi! Are planning on making the Centaur-Lady portrait? 
Just got your bundle! REALLY cool work! Loved it. 
Asking because I'll use your sprites in a game I'm currently developing. 
Thank You!

Something else!! I loved the game! Very intuitive and pratical, easy to start and once you do you won't be able to stop until you beat all the levels! Loved it!