I think you are getting quite the wrong idea... I mean sure you can, but it will be stressful as hell to make your literal first game on a jam, you shouldnt even make a full game first, as you will probably go over the scope and have a hard time implemeting your ideas, you should learn slowly by making prototypes and actually learning to use your engine of choice and its lenguage if you want to program, however its completely up to you, just dont give up on it if it seems too hard
Pebetom
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I really liked the game, specially the graphics, it felt easy until there were 2 of them, i kept getting surprised on the doors, the gameplay was fun altought the AI of the mutants was a little bit janky, the shotgun was so op i thought i was invincible and i got caught off guard and died hahah, though its a little bit annoying to have to replay from level 1 each time you die, anyways, great game friend, congrats!
Had to download the game cuz the web version wasnt working right as someone else already said, you should try to enable the fullscreen button on the web game and correctly set the window size in the game page (Set the size to the same on godot's window size parameter)
The game was really fun altought a little confusing at first, but the mutations were really cool! It would have been good to have a little more hints on the recipes as you kind of have no idea what to mix, nice work tho on the creepy aesthetic, congrats!
Theres no way this is one of the least rated games today, its so great on every aspect it doesnt even feel like a jam game! From how the piñata came back creepier each time, or the awesome feedback, the sprites, everything was so good! Congratulations on doing such a great, bugless game in only 8 days!
I see you took the vampire survivors path like i did, now im obligated to review bomb you! >:(
Jokes aside, the dialogues and sprites were really nice, though it would be good to be able to skip dialogues as someone else already said, also the enemies spawned really fast and made it really hard, but away from that the game was really cool and funny!
Esta piola el juego pero un poco confuso al principio jajsdj
Le falta un poco de feedback, es dificil entender que le pasa a los pacientes y por que, ademas de que la idea es buena pero al juego le faltan variables para las inyecciones, osea que es un problema que se habria solucionado si hubiesen tenido mas tiempo, asi que esta bien, felicidades por haber podido terminarlo y publicarlo :)
My game will probably feature a s*icide with a gun in the end (For now) The game actually doesnt have a very realistic art-style (32x32 pixelart) but i was planning on going full Blasphemus style and doing a higher res (Maybe 256 or 128) animation on the climax of the game (The scene i was talking about) should i just show the main character putting the gun on his mouth and then black screen and a loud bang or am i allowed to show a little bit more? Thanks
Really good game, the art is awesome and the music is really good aswell, altought the speaker mechanic could be a little bit more important, like for example, giving each channel a negative perk, or maybe playing a little beat with the multi tasking thing and making the player do some quick action event to change the channel while dodging, but for a short game jam, its awesome. I also noticed a little lack of Soda in this Stereo 🤨, check that pls
Its a very good game, the mechanic is so unique and its really balanced, if you go too slow, you will run out of time and if you go too fast, you will crash, also having to use the speaker to also drive away the monsters is great, the only problem is that the game is too hard, and its kind of stressing losing your run because the landing platforms also deal damage when you are barely going fast. Overall really good and fun game, i loved the art so much and the game didnt have any bugs (At least for me)



