Recent community posts
in order to become a greater engine and more competitive in the next update(Version 1.1.0) will come with the a new Layer System replacing the 1-Object, 8 Background and Unlimited* Tile Layer system. With the new layer matrix system on the way it was decided best to limit the amount of layers to 32.
For more information please see http://pawbyte.com/blog/2016/12/09/december-2016-u...
When using 1.1.0 you will be warned when importing older projects that scenes with over 30 tile layers will delete the remaining layers from the scene.
As you may have noticed the latest version for the Game Pencil engine has just been uploaded. The older version had a .zip size of only about 5MB, while the newer version is in the hundreds of MB. The only reason this exists is that we have added electron to support desktop platforms.
Electron is quite huge and we have added copies of it for both Linux and Windows for both 32 and 64 bit systems.
I hope to one day add a way to download electron updates via the editor; but due to time I was unable to provide that sort of mechanism.
A quick note abotu electron. IT does indeed use the FFMPEG library; but it uses the custom electron version that does not use any patented technology.
As part of expanding the audience we have launched a new Steam Greenlight page so people can design as they wish anywhere.
If possible please give the engine an upvote now via http://steamcommunity.com/sharedfiles/filedetails/...
Thank you and have a great day.
It's been almost 2 weeks since version 1.0 was released. The community has given me tons of feedback and support and with that version 1.0.1 with new looks, features and bug fixes is on it's way.
Here is the current changelog***:
Game Pencil Engine Changelog
Version 1.0.1 Changelog
General Editor & Gui Changes
-Config folder added to editor folder
--Font Choice file added to config folder
-PushButtons and LabelButtons height changed
-Selectbox remove option bug fixed so remaining option remains highlighted
-External Editor Launch Button given airplane icon
-Ship & Run Project icon changed to game controller
-Corrected resizing glitch on theme change in editor.
-Beta state removed from editor.
-License tab corrected in About Page.
-Toolbar License Menu renamed to "EULA".
-Theme tab removed from Editor Settings Page.
-Updated Save All Projects Icon to differ from regular save-floppy disk.
-Active Panel is now highlighted.
-General Font changed to Candera with the Default Font(DroidSans Mono) used as fallback.
-Text Input and Code Editor font(DroidSans Mono) remains unchanged.
-Drop down menus visuals improved..
-Main tab bar now uses [X] close button image instead of text. [W.I.P]
-File & Webpage open script now ecapes location to correct previous windows error message for some users.
Scene Editor Changes
-Background selectbox titled properly.
-Extras/Statistics tab removed.
Object Editor Changes
-Load Resource Button Removed from Object Editor
-New custom function is now selected in Object Editor
Sprite Editor Changes
-Sprite Editor's dimensions label properly labeled "Image Dimensions" instead of "image widrh".
-Margin removed from editor pane
-Rename box & push buttons width maxed out
-Confirmation process is activated even if data fields are in use.
Tilesheet Editor Changes
-Margin removed from editor pane
-Audio Editor added note that MP3 Files are not playable in editor and require license to use.
-Video Editor added note that playback is not supported in editor.
-HTML5 Export Tab updated
--HTML5 Export window close comfirnation added.
-Up/Down keys fixed while typing.
-Buttonbar tooltips now visible
-Delete key bug fixed on unable to remove
-Scrolling now happens on hover and also using scrollbars;
-Resourcebar title width changed to full bar width versus title width.
-Resourcebar renders new line under new project and resource type
-Theme coloring upgrade
--Light them reskinned [W.I.P]
Game Pencil Exported Engine(s) Changelog
-HTML5 Export window close comfirnation added.
***Please note, there may be other changes made; but these were ones recorded during development and human memory.