I'm looking forward to seeing where this goes! Disappointed that it ended so soon, but the atmosphere is great.
pavilion33
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A 1950s switchboard sim. The lights are blinking, the chaos is arriving. Keep the town connected — one call at a time.
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I ended up going around the outside edge of the screen as well. I think it needs a scoring mechanism, but the trail of packages behind the player character was one challenge. After a while, any new packages were eaten by a net before they joined the queue. I think you need a way to destroy those nets! On my screen, I couldn't see all of the images on the left side, but I figured it out. Good concept!
Last Call, a story in ten calls jam comments · Posted in Last Call, a story in ten calls jam comments
