Yes, I will also make an android version soon after the PC one. iOs is more difficult for me, but I guess i'll sort it out after that
Pauloondra
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Thanks for so much detailed feedback!
1. I'll make an encyclopedia, most likely on a separate screen (so you don't have to point at running mobs to see something)
2. I have an idea for that, will do
6. I wish it too, but need to be sure it won't hurt CPU performance. So I'll try, no promises
7. No, it's a zero stress game, no planning, especially careful :D Btw I already made a game about careful planning (Zero Orders Tactics), and nobody plays it :D
Thanks for feedback! :) That's the real problem with unpredictable results of hits, I can't solve it :/
Fog got thicker if last level has fog too and all you can see is fire on the bomb and smoke trace - sorry, that is the feature :D Probably I'll make option to change game speed later, but now I really want to release it (I've wanted it for too long :) ) Grab it now, because I should turn off the free download option soon.
Thanks!
My original idea was to make no interface outside of in-game elements, like they do in Dead Space or so. That's why enemy HP is towers and your HP is guys. But looks like I should try harder to make game info more readable, especially when bullet-hell with bunker blocks come to play. :)
As for changing weapons - it changes cross-hairs (little blue, big red and laser line) and little lamps on robot's back. And crosshairs hides when you have no Attack Points enough.
And yes, 30th level was the last, but now the game is endless. :) BTW, I've just uploaded the last version, which will go to Steam soon. And when it finally be released in steam, I must set the same price on itch.io too. So grab it until 19th, if you want :)
Uploaded the v0.9 update for my CastleBreak. Hoping to finish it with FFSJam. Lots of work made, but still a lot of polish to do :)





