We are working on a version for Mac. We hope thtat this week can be available.
First of all thank you very much for coming to tell us. It is a serious and unfortunate mistake, when we chose the photo we did not even know who this girl was. We will try to update this unfortunate error tomorrow.
Again, thanks for coming to tell us instead of accusing us.
Thank you for playing our game. Yes, we know the painting puzzle is pretty hard so we are going to add more lore and making it easy to solve. Also in the next update the game will have more details and two different endings. Stay tuned in the next days.
The team of Path Games.
Thank you for playing our game, hope you like it. We are going to introduce new Upgrades in a near future so maybe the game will have scary things :). Stay tuned for the upgrade.
The team of Path Games.
First of all, Thank you for playing our game. We will have in consideration your review of Insomnis the bad and the good of course. We are now working on an upgrade and introducing more lore, two endings and clues for understand the paintings puzzle. Yes, indeed they are related with Dante and we wanted to compare the Dante's travel into the Hell with our character.
About the idea of the flashlight being a ballerina it's a idea that we had because a lot of games use a common flashlight, also it represents the girl that appears at the ending of our game. Stay tuned about the next update, we are going to make the story much bigger and you will understand a lot of things.
The team of Path Games.
Your gameplay it's fantastic, we love them!!
First of all, thanks for all the feedback we appreciate it very much!! We are working on an upate where we gonna improve all the audios and include subtitules, more elements for understand better the narrative. Also we gonna include an alternative ending and a VR Version.
The puzzle of the pictures, we know that it's a problem, we are working on too for include more clues for solve it.
First of all, thank you very much for all the feedback and the gameplay. It's very important to us.
The narrative is true that it is difficult to order and fully understand. We are working on an update to add more newspapers, better voices, better radios and an alternative ending.
From the puzzle of the pictures you have the whole reason of the world, we have noticed that more indications are missing and can be very ambiguous. We are working too for solve this.
Thank you very much for the help, we will let you know as soon as we launch the update!
First of all, thank you very much for all the feedback you have given us, we appreciate it very much. Now we go in parts:
1. You're right, there was a collision there that caused the character to stay bug. It is already fixed, we will try to upload the update as soon as possible so that it does not happen anymore.
2. Before there was a save point before the long corridor of the crossings but we had to remove it because some users experienced problems. We'll have to look to fix it, you're right.
3. The puzzle of the pictures is the most complicated of the game without any doubt. There are people who say directly that it is wrong and no, it is not wrong. Only indications are missing. I explain a little, the solution of the paintings resides in the life of Dante;
Blind = It is because of who Dante was blind to Love.
Death = Dante died the day his wife died.
Life = His life started the first time he saw his wife.
Superb = It represented the greatest creation of Dante, the divine comedy. That's why his painting.
We have to fix things in the narrative since the players do not understand Dante's relationship with the protagonist. But they are related.
We will try to solve as soon as possible all these errors in order to offer a better game.
Thank you very much for everything and we hope you liked it.
Insomnis is a horror game in first person. Yes, we know what you’re thinking: “Like the two hundred million indie horror games.” And you do not lack reason. Luckily, this one is good enough to stand out from the avalanche of proposals that has grazed the saturation of the genre. It is based mainly on well-known game concepts, with pillars in the setting and narrative of Amnesia: The Dark Descent, the concept of terror of P.T, and some more traditional puzzles. In the playable, it is a very simple game. There is no combat, only exploration, and we will need to go through a series of rooms looking for something that will allow us to move forward. That something can be an object to take, a painting to look at, a step to take or a small puzzle to solve. Within the simple concept and to be moderately guided.
If you want more, here's the game page: