Thanks very much! I've fixed the bug causing the line to reset, and I've updated the Guide to make the nature of the starting Gates and the Goal more clear.
ianmakesgames
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https://pathfinder-game.itch.io/pathfinder
I’ve been working on a grid-based pathfinding puzzle game where every level is a kind of spatial logic problem. The goal sounds simple: Draw a continuous line from a starting Gate to a final Goal -- the line has to reach an exact length and create a precise number of self-intersections along the way. As the levels progress, the board fills with different objects that change how you think about the path—directional filters, portals, hidden hazards, mandatory checkpoints, fake exits, and other mechanics that twist the geometry of the puzzle.
Each board is designed to feel like a small deduction puzzle where you sketch possibilities, notice constraints, and slowly narrow in on a solution. Sometimes the path reveals itself immediately; sometimes it takes a few false starts before the structure of the level “clicks.” The puzzles range from quick warm-ups to some pretty intricate challenges that require careful planning and a bit of experimentation.
If you enjoy logic puzzles, route-planning problems, or games that reward observation and tinkering, I’d love for you to give it a try. Feedback, thoughts on puzzle design, and reports on any weird edge cases are all very welcome.



