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Path Seeker

15
Posts
2
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1
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A member registered Aug 27, 2025

Recent community posts

Well, I beat the game, and this indeed took "a while". The skills progression is too slow, that's for sure, also I'm not sure how Focus works and what it does, as well as all these spheres. But the concept is promising, would really enjoy more content.

Doesn't look like it's doing something, probably a bug?

I'm not sure if it's a bug or not, but you can build a node, connect it with the source, and then move it close to the output, and the connection between the source and the node is not broken, no matter what the distance is. Also looks like asteroids got missed after the reload of the game.

UI for 4k is too small (I have 200% zoom in my system, however it's ignored).

The IdleOS community · Created a new topic Bugs

First of all, nice game, though the progression feels slightly faster than it should.

But I faced a few bugs/issues, that I encountered even after a few hard resets (thanks to the fast progression ):
1. I don't have "root permissions" anywhere, I don't understand what I should do to obtain it. "whoami" in the terminal says I'm root even from the start.
2. The same goes for "kernel" and add these "boost" and etc commands, I just don't have them, don't have the app, don't have them in a appstore or BIOS tree.
3. And finally - autobuyer does nothing. Or I just don't understand how to turn it on.

(1 edit)

Good concept!

Good concept, but very slow progress, need different rewards per level + accuracy upgrade + maybe some automation

Nice concept. Even though it requires some polishing and balancing, I enjoyed playing it.

Seems that the game is broken for 4k resolution. Menu is too small, the main scene looks weird.

Setting, mechanics and art are great!

UI is too small for 4k monitor, scaling up the page doesn't help.

Nice concept, but slightly unbalanced: upgrades must cost more. On the 4th-5th run I managed to fully buy the right wing of upgrades, regarding gems, and literally the next run I get ~10k gems, meaning I instantly buy the whole skill tree.

Agree with the previous comment, 1 skill point per game session is too low, maybe calculate them based on the progress. Also no saving - that's frustrating.

Good concept, but the game progression is too slow: the price of the upgrades is too high, they give almost nothing, the "level up / cash out" page should be much faster or skippable.

Pretty good, a few notes:
1. Online saves doesn't work, I lost a game with 100 drones
2. Would be nice to manually target miners, because eventually they spread all across the map, each asteroid is mined by 1-2 drones
3. Some balancing needed: the prices are quite high, enemies are quite greedy, collectors quite stupid (they may all target the same distant orb)