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Path Seeker

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A member registered Aug 27, 2025

Recent community posts

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Good game, a couple of notes:
1. Nice graphics, however I have to look at upgrade tree most of the time
2. Two tiles on the tree 3 overlaps
3. Game balance is broken in the endgame. At some point I started generating so much money and resources, so I just clicked instantly through the entire upgrade tree, and received 500B relics after even the first prestige.

Well, this is waaaay too slow. Seriously need to speed up, or at least have more milestones

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Veeery good, I wish there were more content + save system. Also not sure what to do after I bought the whole upgrade tree for Home, Moon and another planet.

Game is too short, but very addictive

Well, cannot say the complexity has dropped. At first try I faced the boss fully automated with several workers, and now I barely can buy the second cleaner because the boss hits at 30k and the price for the second guy - ~20k. And still unclear how to beat the boss. I definitely don't see the timer, because my cleaners keep cleaning and resetting it, however I still lose.

Fullscreen mode is clearly broken, this is how it looks at 3840x2160 with 200% system zoom level.

Aaaand failed to beat the boss. No idea what was wrong, there were no timer and it says pollution 17 on the final screen.

Nice concept, but too grindy and random - I had 3 huge cats come to the screen and so I lost. Having some prestige system instead of just "start over" would be nice.

Omg, ok, there were two asteroids or something, barely noticeable

Even if I kill all enemies, I still see "Hostiles: 2" and nothing happens until my reactor is depleted.

Game is definitely slow and needs rebalancing in progression. Even without scrap upgrades it seems to be possible to hold on too long, just keeping the attack slightly higher than current wave's HP and upgrading attack speed. But the art and amount of content is very promising.

Good concept, however requires some balancing - I passed levels 3-5 with flamethrowers only, just pointing them at the nests, and that's it.

Really cool!

Well, I beat the game, and this indeed took "a while". The skills progression is too slow, that's for sure, also I'm not sure how Focus works and what it does, as well as all these spheres. But the concept is promising, would really enjoy more content.

Doesn't look like it's doing something, probably a bug?

I'm not sure if it's a bug or not, but you can build a node, connect it with the source, and then move it close to the output, and the connection between the source and the node is not broken, no matter what the distance is. Also looks like asteroids got missed after the reload of the game.

UI for 4k is too small (I have 200% zoom in my system, however it's ignored).

The IdleOS community · Created a new topic Bugs

First of all, nice game, though the progression feels slightly faster than it should.

But I faced a few bugs/issues, that I encountered even after a few hard resets (thanks to the fast progression ):
1. I don't have "root permissions" anywhere, I don't understand what I should do to obtain it. "whoami" in the terminal says I'm root even from the start.
2. The same goes for "kernel" and add these "boost" and etc commands, I just don't have them, don't have the app, don't have them in a appstore or BIOS tree.
3. And finally - autobuyer does nothing. Or I just don't understand how to turn it on.

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Good concept!

Good concept, but very slow progress, need different rewards per level + accuracy upgrade + maybe some automation

Nice concept. Even though it requires some polishing and balancing, I enjoyed playing it.

Seems that the game is broken for 4k resolution. Menu is too small, the main scene looks weird.

Setting, mechanics and art are great!

UI is too small for 4k monitor, scaling up the page doesn't help.

Nice concept, but slightly unbalanced: upgrades must cost more. On the 4th-5th run I managed to fully buy the right wing of upgrades, regarding gems, and literally the next run I get ~10k gems, meaning I instantly buy the whole skill tree.

Agree with the previous comment, 1 skill point per game session is too low, maybe calculate them based on the progress. Also no saving - that's frustrating.

Good concept, but the game progression is too slow: the price of the upgrades is too high, they give almost nothing, the "level up / cash out" page should be much faster or skippable.

Pretty good, a few notes:
1. Online saves doesn't work, I lost a game with 100 drones
2. Would be nice to manually target miners, because eventually they spread all across the map, each asteroid is mined by 1-2 drones
3. Some balancing needed: the prices are quite high, enemies are quite greedy, collectors quite stupid (they may all target the same distant orb)