Not dead, merely dreaming. I've had a busy year in terms of real-life stuff happening, but I would like to get back to development eventually. I can't promise any sort of time table for the return, though. Sorry.
PatchWorks
Creator of
Recent community posts
This is really cool! But I got stuck on the 2nd map in the caves, I cleared all the enemies and they said "lets get healing water from the well", but the mission didn't end. I could move my troops as far as I wanted, but after I END'd them all, it went to the enemy turn and now I can't do anything at all. Also, before this, Rolf and one of my mages got an exp overflow where their bar pushed off their menu pop-up, but they didn't level up.
As for general critique, I think I'd rather start each turn with the "which character do you want to move?" open, instead of auto-selected on somebody. And I find damage to be inconsistent, I have 9 atk and hit into an enemy with 4 def, but I don't do 5 damage. It's not clear what the multiplier is for "strong against", either. And in general, the damage is often dealt before the animation plays, or the camera zooms to another battle during the enemy's turn so I miss the bars moving, and in general it feels like I have little control over how much damage I deal or take. Sometimes counter-attacks happen, I think? I just know that I'll lose 20 hp in a single battle for no clear reason, one Swordsman against another.
Another glitch - when moving between enemies of the same type on adjacent squares, it displays the same Name for both.
Anyway, this is a cool little game, though I can tell how much of a challenge UX-wise it is to develop a TRPG without using a cursor. If not for the bug locking me from completing the map, I would've finished it for sure. Love the portraits, and the music is p nice, too! Great work for a game jam!!!