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A member registered Jan 08, 2017 · View creator page →

Creator of

Recent community posts

Not dead, merely dreaming. I've had a busy year in terms of real-life stuff happening, but I would like to get back to development eventually. I can't promise any sort of time table for the return, though. Sorry.

The game isn't currently available for download, sorry. 

ah, I wondered if it was something like that... I tried getting close to the side of the well, but couldn't see any "inspect" option,  and then once I ended my turn I couldn't seem to do anything. I'll look forward to your next project!

This is really cool! But I got stuck on the 2nd map in the caves, I cleared all the enemies and they said "lets get healing water from the well", but the mission didn't end. I could move my troops as far as I wanted, but after I END'd them all, it went to the enemy turn and now I can't do anything at all. Also, before this, Rolf and one of my mages got an exp overflow where their bar pushed off their menu pop-up, but they didn't level up.

As for general critique, I think I'd rather start each turn with the "which character do you want to move?" open, instead of auto-selected on somebody. And I find damage to be inconsistent, I have 9 atk and hit into an enemy with 4 def, but I don't do 5 damage. It's not clear what the multiplier is for "strong against", either. And in general, the damage is often dealt before the animation plays, or the camera zooms to another battle during the enemy's turn so I miss the bars moving, and in general it feels like I have little control over how much damage I deal or take. Sometimes counter-attacks happen, I think? I just know that I'll lose 20 hp in a single battle for no clear reason, one Swordsman against another.

Another glitch - when moving between enemies of the same type on adjacent squares, it displays the same Name for both.

Anyway, this is a cool little game, though I can tell how much of a challenge UX-wise it is to develop a TRPG without using a cursor. If not for the bug locking me from completing the map, I would've finished it for sure. Love the portraits, and the music is p nice, too! Great work for a game jam!!!

On hiatus at the moment due to covid-related complications. Thanks for your continued interest, I hope I can release a more complete version eventually!

Gah, you're right. Yes, the intended effect was base Attack Stat only, but it's just reducing the total damage to 0. I'll fix that in the next update. For now, enjoy the easier fights with Flan and Remi?

Thank you for the detailed feedback! I'll do my best to address your concerns in the next demo release.

Such is the power of a vampire...

Thank you for the detailed feedback! I'll try to address them as best I can in the next version.

Though I want to note that you CAN see the artist's name - if you tap the character to view their full artwork, the artist's name appears on the lower-left.

Thank you for your interest! However, the first demo period has ended, and as you discovered, things aren't working correctly anymore. I've removed the download link for now, I should have done it earlier so as not to give a false impression of the game.

Stay tuned for another demo period soon