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Patch Work Coding

A member registered Feb 23, 2019 · View creator page →

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Its okay, It could really be improved by a tutorial that shows  where the deadly things are. It also needs a quit function to get out of the game, which I now from experience is the last thing that gets added to the build but it is so important!

P.S. I can't wait to see what you do next!

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I love this game with all the polish and love it has in it! The only thing I can really complain about is that the spikes should have some sort of "max randomness." I am just guessing here but from what it looks like the thing that determines weather a spike is on the left or the right is the proverbial "flip of a coin" which is fine I just found myself in a level where I was almost never in danger of a spike because they all spawned on the opposite wall. so some kind of system where if three spikes have spawned on the left wall then spawn a spike one the right wall would seem to help a lot!

other than that the game is awesome and gets all the mileage it can out of the idea

P.S (sorry for any spelling errors)