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ParSL

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A member registered Mar 05, 2022 · View creator page →

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Congratulations on clearing the game!

It seems like you still faced a lot of challenges, even with the difficulty lowered.
If you had seen the original boss patterns, it would have been even more terrifying...

Well, since it's a one-hit-kill type of game, it does tend to require a lot of deaths.
So even on easy mode, it can feel quite difficult, especially if you're not used to platformers.

As per your feedback, I’ll definitely make sure to provide clearer indications when you can’t progress through a room without a specific ability.
Since it’s a mix of a hardcore jump game and Metroidvania, it’s possible to get stuck or wander around, even if there’s a path you can technically go through with your current abilities.

Despite the game’s shortcomings, I really appreciate you enjoying it!

If you try to move in the same direction as you're launched, the character will move quickly and may avoid hitting the spikes. Using this method, you can ride the launchers on both walls to ascend upward.
However, this method might be unfamiliar to first-time players, so the spike placement may feel too difficult for an Easy mode. In the next patch, I'll adjust the difficulty and add a bit of guidance.

Are you unable to progress in that room, or is the blue flame not working properly?