Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Parkspurr

17
Posts
4
Following
A member registered Jun 16, 2020 · View creator page →

Creator of

Recent community posts

Love this story and the subtle way the visuals play into it. At first I was frustrated with how the additional detail links blended into the passage, but I think it speaks to the story you want to tell and how, if you're not paying attention, you'll miss it. I hit a dead end once after the green "time to enjoy your party" end link after playfully fighting with your sister and attempting to play for the best ending. You did a great job making me feel guilty in the neutral ending, additionally! The middle, neutral route made me feel very uncomfortable (in a good way) that I think the red ending didn't get me. Great work!

This is lovely! I love the number of kaiju you're able to meet in this one, along with the amount of dialogue that's been added. X-Droid is still my favorite, I love all of the different colors and expressions he had. I think kaiju asking you also out on a date while you're speed dating helps support your theme that there's someone out there for everyone. Good work!

Super interesting mechanics with the colors! I really enjoyed the overall visual themes you created. There's one part in the third level in particular where I think you should make the hitboxes for the triangles smaller, since I felt like I wasn't going to hit the triangles yet I was still sent back to the beginning and it was a bit frustrating. However, I'm also bad at platformers so take that with a grain of salt. Well done!

super fun! I had some difficulty navigating; are there sections where the background is the same color as the placed ground? I was able to win, but it was by complete accident. I do love how the truck rolls around in circles.

Super cute! Loved the bird ping-pong-ing around a lot. I will say I would have liked a little less speed throughout the game, it was difficult to get my bearings in a way that wasn't fun and took control that I needed as a player away. Nice work overall with the graphics!

Super cute game! The design of the coins and the large scale of the dragon were both done really well. At times I felt as if I wanted just a little bit more speed and jump power? Overall, though, great work! :D

Love the vibes! Super fun concept, and I would definitely like to play more! One of the things I found myself wishing for was more options on what to fight and what to do; perhaps you could incorporate a random number generation and implement damage and health and increase the various opportunities for battle? I think balancing out the fighting part with the part of getting into the house will strengthen the themes of your game.

Love the variety of endings so much! The variety between the pet ending and the ragnarok ending really was great. I think setting the timer to unlock the ragnarok ending and the one where you free the dragon of its changed was a really good call and it played into the player's first instinct of what to do in that sort of situation. If you continue this for your final, I'd love to see more illustrations of the dragon and details about them! Perhaps having the ability to unlock more endings based on objects you have or don't have would also be a nice thing to incorporate, however your endings are rather comprehensive already. Great work!

On the "Bam!" Line when opening the shower curtain, I’d like to see the text move! It would be a nice way to indicate the movement of the bottle of shampoo. One small issue I ran into was the duplication of objects; I was able to go into the kitchen and grab an infinite number of knives and candles as I traveled between the two rooms. One other small issue; on the screen with, “You are not sure what to do next. But at least you have something to protect yourself,” If you have the knife and kill the man, you still have the option to stay quiet, that will be your only option to take and then he will kill you. Aside from those issues, great work! The exploration of the environment was done very well, and I appreciated that you did have to go to the basement early on in the game, which is something I avoided doing the first time I played through it. Having a courage meter was what ultimately encouraged me to go down there.

I’d definitely like if we as the player could choose our name! It’s a small detail, but it’s something that I think makes the experience a lot more personal. If you go back to this for your final, I’d definitely like to see more illustrations! The text coloration and movement was a great hint that the eagle didn’t have your best intentions in mind, but I was also curious what they would look like. Additionally, I think keeping a dim image of the forest in the background could help keep the game more engrossing! We see the image once, but I think keeping it back there would keep the player in the setting more consistently; I found myself at times forgetting that I, too, was a bird.

The “he looks dejected” screen after you say you only like 2D has some funky stuff going on with the images; I can’t actually click any of the options that are there. I’ve found this problem also if you talk to the animation student and follow them back to their studio; I can’t progress past a certain point since their icon is in the way. I appreciate the number of bad endings you’ve planned out; I enjoyed being a little bit rude and knowing I was going to get a bad ending.

At the end, I’d love a return to start button! I think you could incorporate this well into the feeling of the game with a “go to sleep” option or something similar. On my first play through, I was able to get to the end, but I didn’t know how many endings you had set up, and wanted to make sure I could experience as many as possible. I also would really like subtle illustrations of our void cat! I feel like incorporating them into the background and having the glow slowly move into the foreground as your character begins to approach them could be a super fun way to visually experience what you’re writing! Great work! :D Also your color choice for the text on the black background was good; not difficult to read.

Super nice job! I'd definitely like some negative endings, since that's a reality of dating that I suspect even kaiju have to face. I am very emotionally attached to X-droid and his glitter glue, and would love illustrations both for him and the tag glitter glued to our own kaiju body. If you continue with this I'd love to see more options for Kaiju to speed date!

One of the main things I’d like is a return to start button! I like petting the duck and guzzling all the potions down, but it feels a little too punishing when I can’t return to the beginning to try to find more stuff to spam click, and instead have to completely close it out and then enter in again. I’d also like to pet the duck for longer before reaching the end. ;-; The randomization of the “what’s on your mind” section is done very well! I didn’t realize until my third time playing through that the duck and Greensly can switch places! That’s wonderful! If you go back to it for your final, I would like to be able to ask the duck if they are dating anyone, because I think it would be nice. Super fun, definitely feels like it could be a shop in a larger game! :D

I really like this game! I played both the lying and stealing way and the being nice to animals and with nature way; the messaging in the way you can't make the potion if you lie to the gardener is really strong! I would like it personally if there was a consequence for leaving the animal on the path to strengthen this theme more I love all the little illustrations you have for each of the ingredients, and if you go back to this game for more, I'd love to be able to travel more widely for all of them!

One quick mechanic thing: If I click the recipe tab on the, "Thanks for your purchase!" screen, and then return to that screen, it puts me at -10 gold. I think you can fix this with an (unless:) macro!

Nice work! One small thing about the presentation; in the gender selection options at the beginning, you may want to put spaces between the options to click. At first I didn't think there was a gender neutral option because I thought it was just an extension of the option above it. I got a strange glitch I think the first time I played it where I was randomly sent to the game over screen during the first set of questions when I clicked the first contestant's answer on the third round of questions? I'm not sure if anyone else got that, but I just wanted to mention it. Overall, fun style, good work! The long formatting of the page is a nice touch, making it feel more like some dating app.