I think I figured it out. So I had enabled realtime global illumination in Godot (because Godot it awesome and can do that)... but low fps = jittery drone haha. I'll upload the fix tonight.
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you can download an app called “Unity Remote 5” it’s (on the App Store, the App itself is by Unity Technologies) and you can plug your iOS device (iPhone iPad into it) and... there are detailed forums on how to set it up but it’s super easy I do it all the time since I don’t have Apple dev, but basically you press play I the editor and the game starts playing on your iPhone/iPad. Not e you so have to have the build set to iOS, but that is easy.
https://www.udemy.com/unity-shaders/ is a course that I highly recommend ( if it is by Penny de Byl or Holistic3d, if not then it's the wrong course : / ) it is a one-time payment of 9.99$ (or something like that) for lifetime, and you can take it whenever you feel like doing it. I own this course and LOL I haven't even had the time to do it. I can say it is really good though! You learn some pretty good stuff! I have several of Penny's other courses.. actually all of them except for 2 I think. Just take it, there's like a 30 day money back if you don't like it so yeah
By the way, to add multiple platforms you need to name your .zip folders differently otherwise itch.io will think you want to replace the other one with the one you just uploaded. Figured that out after only being able to upload a windows version of my game and not have more than one supported platform, well then I changed the names of the .zip files so that they would be different and fuala! I had Mac linux and windows support for my game. XD mentioned this cause I noticed you only had linux for this game and I thought you might be having the same issue I had.