Moving and lovely.
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This is a truly lovely little game with a gently surreal fairytale vibe. The art is very charming and the writing is restrained with flashes of real poetry ("North, South, above a mountain or under the sea"). I really enjoyed playing - thanks!
The moral of my story was that if you're an annoying thug who sneaks out to eat all the food (looking at you, Billy), you'll probably stay alive when everyone else gets eaten by lions or vanishes into pits! :D
I love every one of your generators/simulators, keep up the excellent work!
It took a bit of work to figure this one out and I got stuck fairly near the start. I think a little hand-holding would have gone a long way! That said, I did like the graphics and the general mood. There's definitely the potential for a really neat puzzle game here!
Beautiful art work and a great mood all round, a nice combination of music, art and gameplay. Very polished. It's also fun to play, juggling so many different things at once almost like a simplistic, twitchy Papers, Please! I especially enjoyed kicking out customers without masks. :) My biggest request would be for the difficulty to either ramp up much more obviously or for there to be some kind of end-game state. It took me a while to realise there wasn't, otherwise I might still be playing now!
Excellent concept and the execution also felt very polished. The gameplay itself was really fun in a twitchy sort of way but I wish it had ramped up just a little slower - it seemed to spike very quickly after about 20 points and I couldn't keep up for long after that. Mind you, that may say more about my own ability than anything else!
Lovely simple style and mood and some really well-planned puzzles. It took me a while to figure some of them out, and I didn't quite finish, but I'm going to come back and try again later. There were a few places where (I think) you could be forced to quit because you'd jumped or thrown the can into an inaccesible spot, which was a bit frustrating, but it was short enough that it wasn't much of a hardship to start again. Nice work!
My record: 38.99578 seconds! I'm not sure if that's anything to boast about or not... It did take me a few tries to get there, and I encountered the problem you mentioned, of some items not being available, a couple of times. It was fun, though, and the whole thing, gameplay and graphics, felt very smooth.
Good stuff! The bluegrass gave it a nice hillbilly vibe and the art style worked well. It was fun to figure out what to do and I shimmied out down the sheets on about my third try. I would have like to have taken them on the run for a bit longer, maybe with some dogs in pursuit!
Really neat game, the difficulty of the waves was pitched just right and it kept me coming back for a good number of tries to see if I could beat my last score. The art is really nice too, especially the flying sprites. The only small change I'd make would be to darken the rest of the map, maybe even completely, to make it clearer where the limits of your lantern are. Having it green with details visible kind of tricked my brain into thinking I should be able to see things in areas where I couldn't. That's a small point though - the lantern mechanic still worked really well and made for some nicely twitchy gameplay!
Why did you have to give them names?! It made it so much worse every time I killed them! :D This was a really fun experience, deeply frustrating but in the good way... I thought the music and art worked really well together to create a deceptively chill mood, and the frantic gameplay was great. I was terrible at it but I enjoyed it a lot!
My poor family... I was terrible at this but I had a lot of fun anyway! It's a great concept and although the controls can be a bit frustrating at times, that was part of the enjoyment for me.
This was a really great experience. I was kind of sceptical at first but I made myself write as honestly as I could, thinking I probably wouldn't do a whole page, and then the interruptions had the unexpected effect of encouraging me to finish, as if I were having a dialogue with them. It was thought-provoking and useful. Thanks!
Here's what I ended up with:
I'm almost certainly missing something obvious here since I clearly remember finding out how to do this once before, but I can't seem to get the tooltip text to display custom text.
What I want to be able to do is arrange it so that dragging the interaction word 'take' over the word 'time' should make the tooltip display 'take your time' instead of the default 'take time'.
Very grateful to anyone who can help me out!