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Pantophon (IridescentLight)
Creator of
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Here: 2025 04 20 21 34 17 - YouTube
Notice the mouth animation is slower than the audio. It's particularly noticeable after around 1:04 with the longer lines.
I appreciate your response. Awesome work with the plugin by the way. I wish I could make it work for the game, so any help you can give would be greatly appreciated. If you need to check the code let me know what parts.
I'm looking for a project as a Ren'py programmer. I've worked on Verdunville Mind Unto Psycho and DereCafe as examples.
I'm flexible about the payment rate, it depends on your budget and project size.
Preferably a short VN (30min~2 hours), but can be a longer VN if the pay is worth it.
I can code almost anything needed for a classic VN (including points systems, branching, menus, animations if needed, what have you etc.) and up your VN's quality with miscellaneous GUI work. I can also figure out additional features, for example my game has a built-in simple notebook function. I can export your VN for Web play and Android, as well as the standard Windows, Linux and Mac; icons, load screens and all.
Contact me on Discord if interested to hire me: pantophon
Can you help me out? I have LiveComposite definitions for the sprites and one character has multiple sprites. How do I combine that with layeredimage definitions? It shows a greyed out character for the mouth on top of the sprite. It seems to be looking for images with general names, but I don't know how it defined those. "[character name with capital letter][empty space]mouth_X". If you need more info let me know.
edit: I decided to learn layeredimages, and I got the character talking. I'll have to define a different character and change the whole script for every different default mouth expression and a night version of the mouths. However, I have an issue. The character talking is really slow. While the lipsynch works, and the whole game runs without issue or stutter as I have a lot of stuff going on with it, for some reason the lipsynch has trouble with longer sentence audio lipsynching, and displays the images slower. Also, cps dialogue displaying doesn't work with the lipsynch, it shows the dialogue instantly instead of by the number for cps provided in options. Any advice?
Wow thank you so much for the incredible review. And for your kind words. I'm happy that you enjoyed it.
I feel embarrassed about the page, and the font, sorry about the issue. Thanks for bringing it to my attention, I'll work on the page.
And yes, I will only confirm that Skyler and Corin do have their own dedicated romance routes which will take the narrative in a whole new direction.
I hope the full game will be something memorable. I'll do my best.
And, all the best!
Is it possible to use already written stories or plays? Like by Sophocles, Ovid, Apollonius of Rhodes, or Nathaniel Hawthorne? Public domain editions, of course. I would modify lines if needed, but generally the text would be what it is. I didn't see this mentioned, except the word "adapt" which I wasn't sure if it covered this way too. Thanks in advance!