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Palta_

17
Posts
3
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A member registered Nov 01, 2025 · View creator page →

Creator of

Recent community posts

Hello! just made a 2 player competitive mode!

had to make some changes though:

  • wasd and C key for player 2
  • ←↑↓→ and M key for player 1
  • backspace is now a game select key (change between singleplayer and multiplayer)

i have to admit i had some neurona burning bugs while adding the 2 players mode but as far i tested it, is totally functional.

wish you luck!

have you tried to set up a viewport dimensions on itch.io?

thanks! I tried my best to make it look, feel, play and sound like a real atari game

i finished the game!

imagen.png

(apparently i were going so fast or so far the game just crashed :p)

this adventure-like game doesn’t have adventure-like credits!!!

cool, for some reason this feels more like a comodore 64 game but is fun, and that’s what matters!

sounds like a good idea! i’ll do it after the jam voting ends

(2 edits)

Thanks! i tried my best to follow the atari 2600 specs (resolution, color pallete, noises, etc.)

is this inspired by Joust???

(1 edit)

in my opinion it is not important, jam judges generally preffer games that doesn’t requiere a download to be played, but if you have a reason to share a windows build (like better performance, better input delay, etc), you can do it.

html, or at least a potable game (that doesn’t requiere to be installed) i think game maker can do it

well the 10mb rule is optional, I’m sure more than one entry here uses more than 10mb.

now I’m not the host but probably 10mb reffers to the final executable + assets and libraries, my game executable takes like 300kb but it also has a 6mb dll so the final size is ~6.3mb and the web build is about 300kb too, however the source code is actually over 12mb (compressed) but since that’s not requiered to run the game, it shouldn’t matter.

(1 edit)

IMO, you can share a web build, downloadable build or both, but a web version would be nice to have if possible, after all it will run wherever a web browser does.

Plus, the host won’t need to download anything, just click a button and it works.

BUT some games might not work correctly on a web environment, mine’s for example looks pretty blurry if browser’s zoom isn’t 50%, 100% or 200%

cool game but could you please not share it with an installer?

(1 edit)

anyway, I just uploaded the windows and Linux binaries

edit: nevermind, i got it to compile to webassembly

 

I am requiered to make a web build? or just a compiled executable is enough?