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(1 edit)

IMO, you can share a web build, downloadable build or both, but a web version would be nice to have if possible, after all it will run wherever a web browser does.

Plus, the host won’t need to download anything, just click a button and it works.

BUT some games might not work correctly on a web environment, mine’s for example looks pretty blurry if browser’s zoom isn’t 50%, 100% or 200%

Okay thanks I was just wondering cuz of the 10 megabyte rule 

well the 10mb rule is optional, I’m sure more than one entry here uses more than 10mb.

now I’m not the host but probably 10mb reffers to the final executable + assets and libraries, my game executable takes like 300kb but it also has a 6mb dll so the final size is ~6.3mb and the web build is about 300kb too, however the source code is actually over 12mb (compressed) but since that’s not requiered to run the game, it shouldn’t matter.