I get that there were tons of features we wanted to add too, but that's just the way of jams I guess!!
Paul
Creator of
Recent community posts
I had trouble finding the last few since there were so few places where walking through walls was possible. It was a fun secret to uncover, but a more obvious clue like a slightly different sprite or an earlier forced example might have helped me realize that checking walls was part of the gameplay.
https://palicea.itch.io/popo-panic

PoPo Panic is a one screen arcade-like side-scroller starring a cool cop and a bunch of crooks! Zap and knockout all the baddies in four unique zones to save the city!
PoPo Panic started out as our first game jam project. What we thought would be a small prototype one weekend in highschool turned into a fully fledged project we'd add to bit by bit during our busy college lives for the next 4 years.
What came of it was a short but polished one screen arcade game inspired by the movement polish of Donkey Kong '94, theming of Elevator Action, and core "stun elimination" mechanic form Mario Bros.
We really wanted to do our take on classic arcade action by designing a simple yet deep movement system, amplifying kinesthetics/game feel, and a poppy candy colored pixel art style that suite the game's cartoonish tone.
I'm pretty nervous to finally share this game...my friend and I have been working on it for years and here it is! Please check it out and leave a comment to let us know what you think!
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