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Paul

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A member registered Dec 20, 2018 · View creator page →

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I get that there were tons of features we wanted to add too, but that's just the way of jams I guess!!

I had trouble finding the last few since there were so few places where walking through walls was possible. It was a fun secret to uncover, but a more obvious clue like a slightly different sprite or an earlier forced example might have helped me realize that checking walls was part of the gameplay.

Finally, Snake 2.

Understood quickly why you needed but the mouse and keys, very well thought out. Also accessibility shout outs for adding arrow keys for left handed players, we should have added that to our game!

Had fun driftin around corners, feedin my little chompin fella

The edgy older brother to our game! I loved the learning curve of flicking your mouse to get the biggest circles! Wish we got ammo back on kill for some crazy combo potential, but had a blast either way!

This one rules, does a lot with fairly simple mechanics

We had a similar idea of designing one level to loop with something about the gameplay making it harder each loop around, I'm glad you did something similar!

Found all the doors! A lovely bite-sized metroidvania-like experience that was fun to explore

This one rules, does a lot with fairly simple mechanics

! We had a similar idea of designing one level to loop with something about the gameplay making it harder each loop around, I'm glad you did something similar!

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https://palicea.itch.io/popo-panic


PoPo Panic is a one screen arcade-like side-scroller starring a cool cop and a bunch of crooks! Zap and knockout all the baddies in four unique zones to save the city!

PoPo Panic started out as our first game jam project. What we thought would be a small prototype one weekend in highschool turned into a fully fledged project we'd add to bit by bit during our busy college lives for the next 4 years.

What came of it was a short but polished one screen arcade game inspired by the movement polish of Donkey Kong '94, theming of Elevator Action, and core "stun elimination" mechanic  form Mario Bros.

We really wanted to do our take on classic arcade action by designing a simple yet deep movement system, amplifying kinesthetics/game feel, and a poppy candy colored pixel art style that suite the game's cartoonish tone.

I'm pretty nervous to finally share this game...my friend and I have been working on it for years and here it is! Please check it out and leave a comment to let us know what you think!

<3