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paj84

7
Posts
14
Following
A member registered May 14, 2018

Recent community posts

It's a bit confusing in the wording, the bar is increased not decreased. It increases satiety though. 


The wording could work if filling the hunger bar made you more hungry. Like how stress works. 


The wording should more closely reflect what happens to the bars. 

It would be nice to have a save state so you could continue if you had to do something else.

I like this idea too, just beware of feature creep. But is probably less complicated than my idea :)

A suggestion, when you get to chose a reward, or are at the shop, have an NPC/Shopkeeper say something that could give you a clue on the boss, so that you could prepare yourself, even on the first run :)

Or if the bosses are random, then they could give clues to which it is.
Again, great game.

Sweet victory

(2 edits)

Thought I was the boss, then I learned who's the actual boss. I was not the boss.


Will play again, great game!

Edit:

Wishlisting on steam,

Very promising game!

Some critique:
* Merging and applying items on units should have a confirmation box with a preview, I have accidentally merged or applied items I dodn't want to simply by forgetting that it was selected. In the case with the merger it was the wrong one that was kept with the bad stats
* The game is quite challenging in the beginning, but once you overcome the first 10-15 rounds the enemies stops getting more difficult. They should instead scale and the units you buy should also scale (and become more expensive), I was on round 170 when I decided to just abondon the run. Ofcourse the money reward should scale as well.
* add a log so you can analyze what happened during the previous fight
* Allow us to fast forward messages.

Great mechanic and good overall :)