Really nice work! I missed this one during the jam, but it's one of my favourites now. So polished, and I love the Board Game feel.
Padraig
Creator of
Recent community posts
First time I played, the kitchen didn't render for me, but I tried again in a different browser and it worked. I wasn't able to crush the leaves in the mortar and pestle, I think because i only have a trackpad on my laptop, so i got a bit stuck. I'll try later on a PC with a mouse!
Wally is a lovely character and the parallax effect moving between scenes is really comfy. Great work overall!
Oh no! Maybe the mods on discord can help? Ah I found the link and played it here https://dabed-thejoker.itch.io/bloom-shop-game — sorry there were some problems submitting. I enjoyed the artwork and the music.
Beautiful game, and wonderful presentation too — I love how the play area is so circular and you matched the background so that it sits seamlessly on the page!
I didn't initially realize what kind of game it was, so I just started arranging the flowers and it was very pleasant. It was a fun surprising moment when the flowers merged and it clicked for me what the objective was!
Good use of sound too, the environmental sounds really connected to the theme. Well done, I would be proud to make this game!
> There is a significant difficulty spike from level 1 to level 2:
Yep, you’re right. I wanted the first level to be almost like a tutorial that would go by easily, and then for the game to ramp up from there, but it’s a bit too steep of a jump. It’s tricky to gauge the right difficulty for a game jam!
> I think it's pretty unfair to penalize players for tapping the wrong key
This one we had to do, because otherwise players could just spam all keys over and over to get through every level. It does kinda mean that things snowball a bit though. Maybe I'll find a way to make it less of a penalty than ignoring a note entirely, maybe half a life or something?
> My biggest complaint, why are the key presses randomized? I can't memorize the patterns to get better, I can only really hope that the RNG is more favorable.
So there definitely is randomness but if it helps at all, the randomness is constrained. The frequency of the notes is controlled by a difficulty curve that I tuned for each song to try to match the intensity of the music to the challenge of the stitching. Here’s the curve for the second level:

You’re totally right that it takes away the strategy of memorizing the song though, I only mention the curve stuff so you know that it’s not fully an RNG situation!
> I spent all my time looking at the left side of the screen and couldn't pay any attention to the square, so I couldn't see how far into the song I was.
Ugh, yes 100% this one hits. I struggled with this too, all this work building out the pixel “print out” thing and then the player never looks at it. Overlapping is a good thought, maybe I’ll try that out!
> With all that being said, the music is great, the art is great, it has a fantastic atmosphere, and I did find myself wanting to replay it just so I could get through it.
Thanks so much for playing it so thoroughly! I hope you make it through the 4 levels, I believe in you!





