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Padraig

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A member registered Sep 15, 2023 · View creator page →

Creator of

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I loved it! Great use of colour and shadow to build tension, and I love the scoring against everyone who's played it.

I love that this calls back to missile command, but adds a bunch more systems on top. Perfect connection to the retro theme.  Impressive amount of content for one week, with all the different spells and the tech tree. Well done!

I loved the music! The card reader took me a few tries but i got it eventually. Thanks for making this! 

I usually play through a bunch of the jam games with my kid. We play a few, talk about them, and rate together. This game broke our system though, because I could not persuade them to move on! The tab has been live for 3 days so far and we have a lot of crow friends. 

The crow flight animation is excellent and its wonderfully addictive overall. Great game! 

I had fun with the card game and enjoyed the soundscape and style a lot. Nice work!
Once I picked up the camera, I couldn't figure out how to put it down!

Thank you :D For the edge stalking enemies, the jump power up helps! 

Yep, we just didn't get to implementing the credits in time. Thanks so much for trying it out, it's lovely to hear this feedback! 


For the movement direction, you're exactly right — since its clockwise/anti-clockwise, upside down levels are backwards to the controls.  There is a settings to invert the controls in the ESC menu in-game if its too annoying!

Thanks for playing and for reporting those bugs. Here's a work around for the settings screen bug: if you access the menu in-game (press esc) it should work! There's a setting there that helps the "inverted control" problem.


The game always moves clockwise/anti clockwise, like the original tempest arcade game, but depending on the level (especially the tent shape one) this means that left goes right, right goes left.

I had fun with this! I liked the varied scenes and the duration of each round felt just right. The gunshot sound felt just the right side of loud to made it feel like the gun had a kick.  I think a good difficulty lever if you keep working on this would be having to reload. Great work!

Nice work!  I enjoy games where I can play a few rounds quickly and piece together the game rules as I go. It was a little tricky to play on a laptop track pad with the right clicking, but i got the hang of it.  Congrats on your first wild jam!

Ah these lil' fellas are the best. Everything tied together really well: the music, the fellas animating and the whole overall feel of it. Great job!

Looks like you had fun with some shaders here! The light effects were cool and the audio was used well to signal the human coming to squish me. Multiple times. I love the cockroach's wiggly legs and the font really connected to the cockroach character well.

This is promising! I hope you keep going on it.

Wow, pretty psychedelic concept you've got here! I enjoyed the music and art too. I found the controls a little tricky — i wanted W to go where the mouse was pointing but seemed to want to go somewhere else. Still, I was able to play it so no biggie.  

Total aside, but I've never seen save/load features on a browser game before and didn't even know it was possible! That's some nice polish :D 

You've got a really nice well polished puzzle game here. The idea of attacking the produce to harvest it is really unique too. It was fun to figure out how to make the plants work against each other. 

This is so well made and polished! Even though its turn based, it still feels tense and urgent. The push-you-luck dynamic with the bounty fits in really well too. Good job!

The variety of different characters was great. It got challenging to find the target pretty fast which made it more fun. 

I didn't have any problems with the controls on the web version.

I enjoyed the silhouettes, the walking animation and the music.  For the duel i mashed space bar and seemed to do ok :D  Looking forward to coming back to this if you flesh it out some more! 

I loved the high contrast colours, they work so well! It performed great in the browser for me. The music was epic.  In the end I hid behind a rock and sniped at el diablo until I got him. A bit cheap but he did murder my loved ones. That bastard.

The opening with the voice over hooked me, but I couldn't figure out how to get any for my fighters. Then I saw there's a bug fix on the way, so I'll come back tomorrow! Good luck with the bug fixes!

The music is epic. I shot a lot of diamonds.

Wow, feels like a big game! I really loved the character select screen with the silhouettes and then seeing the beautifully drawn portraits. Incredible to see what you can do with a team in only 9 days! 

This was a tricky deduction game, but I managed to find the mutineers after a few tries. Nice work!

The lassoing was super neat! I'm not sure if the sound effects were working in the game for me (I noticed that they were credited but didn't hear them!) — the music was cool though.

I've been playing this for 2 hours!! This is easily the longest I've played any game jam game. I'm so close to the end...

Well put together shooty/upgradey game! Those droppin' catapillar baddies got me. The music between the menu screens and the game really sets the page nicely. I'll play more of this for sure!

I really enjoyed this! The music is just tense enough while still being fun. I love the idea of the kidnapper being distracted by their phone. Nice job on the art too! 

I've only played a few minutes so far but the art and music are SO GOOD! Well done!

Really nice work! I missed this one during the jam, but it's one of my favourites now. So polished, and I love the Board Game feel.

That was a delightful little game! Nice work on the art — and yeah, as NotTodayDio said, the bedroom scene with the light coming in was really perfect. Congrats! Please make more games!

Hahaha, OMG it does look like that Github graph! Thanks for the kind words! 

Great score! 

So. the art was already next level, but then I spotted the carved bear holding a fix on the popup frame and my mind was blown. The audio/music matches the game very well too. Great work!

The flapping/falling feels really good — i like that i can hit space a few times and make up a lot of height. Other flappy games i feel like I don't have enough control in the moment i need it. Nice work! 

You did it!!! So many people have (fairly i think!) commented that the game was a bit too hard, so i was wondering if anyone would make it through. Thanks for sharing this :D 

I think I set the difficulty too high! I'm so glad you enjoyed the art and music. Thanks for playing it!

Ah a "zen" mode would be perfect! Good point too about the pixels filing,  maybe I'll fix both after the jam. Thanks so much for playing and your kind words.

Woah, if you get to the bottom of it I would definitely read a blog post about that!

It was Firefox running on macOS . It's a MacBook Air M2 with 16GB RAM

First time I played, the kitchen didn't render for me, but I tried again in a different browser and it worked. I wasn't able to crush the leaves in the mortar and pestle, I think because i only have a trackpad on my laptop, so i got a bit stuck. I'll try later on a PC with a mouse! 

Wally is a lovely character and the parallax effect moving between scenes is really comfy. Great work overall!