I love my little lump baby
Padraig
Creator of
Recent community posts
I enjoyed this! The loop made me interested to explore the options that opened up each time and learn more about the situation I've found myself in. I am the machine now.
Lovely presentation too with the font choice and typing, it fits the theme so well.
I have a suggestion, because I just noticed and fixed this in my own Twine game: Add a "Play Again" link to the final page. Without it I can't start over... refreshing the browser just brings me back to the final page, so I can't play it again without manually clearing browser storage.
Thanks for the story!
I love your interpretation of the theme with the key charging the doll. This was a pretty unique idea interaction idea too. I love playing jam games where people try stuff out that I haven't seen before. I did find it pretty tricky to get the hang of timing the jumps. The character is very cute so a sold check mark on that wildcard too!
Super fun! I liked the mechanic where objects i'd hit would come bouncing down again so i could hit them again. You did a good job of telegraphing the gnomes appearing with the flashing ones in each lane too, which help make it more of a game of skill than randomness. Introducing the slide midway was cool too, I like that it just taught me right when I needed it.
I usually play through a bunch of the jam games with my kid. We play a few, talk about them, and rate together. This game broke our system though, because I could not persuade them to move on! The tab has been live for 3 days so far and we have a lot of crow friends.
The crow flight animation is excellent and its wonderfully addictive overall. Great game!
Yep, we just didn't get to implementing the credits in time. Thanks so much for trying it out, it's lovely to hear this feedback!
For the movement direction, you're exactly right — since its clockwise/anti-clockwise, upside down levels are backwards to the controls. There is a settings to invert the controls in the ESC menu in-game if its too annoying!
Thanks for playing and for reporting those bugs. Here's a work around for the settings screen bug: if you access the menu in-game (press esc) it should work! There's a setting there that helps the "inverted control" problem.
The game always moves clockwise/anti clockwise, like the original tempest arcade game, but depending on the level (especially the tent shape one) this means that left goes right, right goes left.






