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Padraig

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A member registered Sep 15, 2023 · View creator page →

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I love my little lump baby

Thank you! 

Aww thanks for playing through it!

This is a lovely game! Thank you for making it. I played every branch before getting back to my bug wife where I truly belong

I lied about lying about what my name is... and then I lied about truthing what my name is. 

Thanks for writing this story, I enjoyed it a lot. I think you did an amazing job writing the angel, it felt huge and as I read it I could hear it in my mind.


Padraig (not my real name)

I enjoyed this! The loop made me interested to explore the options that opened up each time and learn more about the situation I've found myself in. I am the machine now.  

Lovely presentation too with the font choice and typing, it fits the theme so well. 

I have a suggestion, because I just noticed and fixed this in my own Twine game: Add a "Play Again" link to the final page.  Without it I can't start over... refreshing the browser just brings me back to the final page, so I can't play it again without manually clearing browser storage.  

Thanks for the story!

Thank you! I re-worked the "Start Engine / Draw in the nets / cut the nets" choice and I'm really happy with the branches now, thanks for the feedback on it! 

Pretty cool! I was so happy when i realized there were upgrades! Nice music too.

Really nice! I thought the systems were very clear and I love nothing more than upgrading a multiplier :D The art and sound were great too. Great jam entry, super impressive as a first GWJ entry too! 

That is a great point about adding clearer ways to see the text. I'm hoping to continue work on this one and this is now on the list. I'll also keep it in mind for future jams. Thank you for playing and for the thoughtful feedback!

Oh that one is just an image swap rather than a shader or anything clever! It's an outer glow layer style in image editing software.  Good idea on the image swap, I'll see if i can bring it in post-jam! Thanks so much for playing! 

I love how you implemented the rotation by spinning the screen instead of the ship. I had fun launching myself off the field the first few times also!

I love how you implemented the rotation by spinning the screen instead of the ship. I had fun launching myself off the field the first few times also!

Well done! I love how the game teaches you the mechanics gradually and makes the player feel smart for figuring it out. Really clever and original idea too. Thanks for making this!

I really enjoyed this one! It is pretty well sized for a game jam, it fit the theme well, and the music matched the urgency feeling well. The story pulled me in but didn't overstay its welcome with too many screens of text. Nice drawings too!

Nice work! Getting a whole TD game done in 9 days is impressive. I liked the currency falling where the ghosts were defeated, seeing a bunch of blobs in one place after a run told me about where the kill zones were. 

Pretty original idea and good use of the theme. I'd like to hear some of the sentences that come down for the really brutal crimes like microwaving fish at work. Thanks for making this.

Ah, I'm sorry you're right, I only discovered the double jump when i was beside a wall and then i assumed it was wall jumping!

This took some coordination, but its a really original idea to combine these two types of game. The art was cute and the music suited really well. I liked how i could quickly restart, it gave it a nice arcade feel.

Thanks for playing and for the kind words about the artwork! The trick with the over budget recipes is to substitute some of the groceries, but I get that it's not super clear... I hope you'll try it again.  Good feedback though, I'll definitely add this into the tutorial after the jam.

Really thoughtful use of the theme! I wasn't able to figure out how to get through the conversations but well that's extremely relatable. 

So Juicy! Great work making the typing so satisfying! 

Congrats on your first GWJ! 

Greetings fellow Overcharged game namer!  This was really challenging but cool, I loved the music which i think matches the feel of the game quite well. It took me a little while to realize that wall jumping was a thing! I liked using the creeping electrical current to blast me upwards. 

Congrats on your first jam! I had fun attempting to defend my home with archaic weapons and I thought the music fit the scenario pretty well. The reload cooldown meters made it pretty clear what was going on. If you keep working on this, I'd love to have a  canon also.

I love your interpretation of the theme with the key charging the doll. This was a pretty unique idea interaction idea too. I love playing jam games where people try stuff out that I haven't seen before. I did find it pretty tricky to get the hang of timing the jumps. The character is very cute so a sold check mark on that wildcard too! 

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Super fun! I liked the mechanic where objects i'd hit would come bouncing down again so i could hit them again. You did a good job of telegraphing the gnomes appearing with the flashing ones in each lane too, which help make it more of a game of skill than randomness.  Introducing the slide midway was cool too, I like that it just taught me right when I needed it. 

I loved it! Great use of colour and shadow to build tension, and I love the scoring against everyone who's played it.

I love that this calls back to missile command, but adds a bunch more systems on top. Perfect connection to the retro theme.  Impressive amount of content for one week, with all the different spells and the tech tree. Well done!

I loved the music! The card reader took me a few tries but i got it eventually. Thanks for making this! 

I usually play through a bunch of the jam games with my kid. We play a few, talk about them, and rate together. This game broke our system though, because I could not persuade them to move on! The tab has been live for 3 days so far and we have a lot of crow friends. 

The crow flight animation is excellent and its wonderfully addictive overall. Great game! 

I had fun with the card game and enjoyed the soundscape and style a lot. Nice work!
Once I picked up the camera, I couldn't figure out how to put it down!

Thank you :D For the edge stalking enemies, the jump power up helps! 

Yep, we just didn't get to implementing the credits in time. Thanks so much for trying it out, it's lovely to hear this feedback! 


For the movement direction, you're exactly right — since its clockwise/anti-clockwise, upside down levels are backwards to the controls.  There is a settings to invert the controls in the ESC menu in-game if its too annoying!

Thanks for playing and for reporting those bugs. Here's a work around for the settings screen bug: if you access the menu in-game (press esc) it should work! There's a setting there that helps the "inverted control" problem.


The game always moves clockwise/anti clockwise, like the original tempest arcade game, but depending on the level (especially the tent shape one) this means that left goes right, right goes left.

I had fun with this! I liked the varied scenes and the duration of each round felt just right. The gunshot sound felt just the right side of loud to made it feel like the gun had a kick.  I think a good difficulty lever if you keep working on this would be having to reload. Great work!

Nice work!  I enjoy games where I can play a few rounds quickly and piece together the game rules as I go. It was a little tricky to play on a laptop track pad with the right clicking, but i got the hang of it.  Congrats on your first wild jam!

Ah these lil' fellas are the best. Everything tied together really well: the music, the fellas animating and the whole overall feel of it. Great job!

Looks like you had fun with some shaders here! The light effects were cool and the audio was used well to signal the human coming to squish me. Multiple times. I love the cockroach's wiggly legs and the font really connected to the cockroach character well.

This is promising! I hope you keep going on it.