Hey, I play this on Steam Deck, so I was wondering if you could make a capsule, wide capsule, hero, and logo for SteamGridDB so I can easily find it in my menu?
PacNextDoor
Recent community posts
I was wondering if you could add an option to quickly quit to menu without having to watch Pac-Man die followed by an unskippable game over screen. Sometimes I quit because I forgot to change a setting or chose the wrong maze, and it, no offense, gets... Kinda annoying honestly. Again, I don't want to come off as rude but I had no other way of wording it. I hope this isn't a big ask.
Hey, uh I was wondering if Super Pac-Man will be made more arcade accurate as development progresses. It feels... Off. The timing for eating ghosts and levels starting is too fast and messes with my (be it lackluster) muscle memory. Also could you add options to disable some of the visual effects like the spinning slots (which as cool as it looks ruins my timing) and the fading? I know I know, it's basically like a "just play the original then" type thing but I do like the new gameplay features like the new level layouts and multiplayer.
Well, since I'm here I might as well also ask if Super Pac-Man and Pac&Pal will become more customizable in the future? Not that I know what more could be added, but I'm sure you would be able to think of a thing or two, you're smarter than me after all.
Sorry you had to deal with that one guy complaining about the game getting an error because of a controller. You don't deserve that. Hopefully I don't become bothersome with these posts.
Bruh, it's still in development. How about you try a different controller for the time being instead of insulting a developer who is doing almost everything on his own? I understand it sucks that the game isn't working for you because of a bug, but you gotta understand this guy works on 90% of this alone. How about play his previous project: Pac-Man 80 for now? It's the predecessor to this and it shouldn't give you any issues, as it's one of a small few TIC-80 games with controller support. I think you owe the developer an apology for your attitude. Go on then, apologize and do better.
Oh I absolutely will enjoy what's coming up, since I already enjoy the buffet of content there already is. Thank you for your response.
I would like to add a few more ideas.
1. Crt shaders, preferably more accurate ones rather than just simple scanlines.
2. A button that changes the zoom level on the fly rather than having to go into the options.
3. I noticed a typo in the audio settings. You spelled "ambient" like "ambiant". Not sure if you are already aware of this.
4. Custom maze playlists that allow to play multiple mazes in a freeplay session of your choosing.
5. This is a bigger one: Hyper Pac-Man mazes, lol. You don't have to do this one, it'd just be funny.
Thanks again for paying attention to my previous post.
Hey there. This is the best Pac-Man game I have ever played! I played your previous project; Pac-Man 80 and enjoyed that one a lot too. The amount of content here is amazing for what is still an unfinished demo. Now with that, I have just a couple small criticisms/feature requests.
1. Issue: Professor Pac-Man's sounds are very quiet.
2. Issue: Ghosts flicker when overlapping. Not sure if this is just a Love engine quirk or not. I know nothing about this engine, in fact only found out about it yesterday.
3: Request: An option to make the fruit simply disappear instead of exploding. Not too fond of the explosions, honestly. They kinda feel out of place for me.
4. Request: The ability to choose whatever sounds you want. Example: switch from the 2600 Ms. Pac-Man sounds/jingles to the arcade ones for the 2600 Ms. Pac-Man levels.
5. Request: Classic 80's arcade style variants of the Arrangement and Mania mazes.
I have a lot more but I don't want you to be overwhelmed. You did just release this after all. Best of wishes to you and your team for finishing this project. Even if it ends up not getting finished, there's already so much content to the point where it doesn't even feel like a demo. Plus a lot of the things on my list I have in mind you likely have in mind yourself anyway.
Ps. Missed an opportunity to call this game either Pac-Man: Ultimate Buffet or Pac-Man: All You Can Eat.