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A member registered Jul 05, 2017 · View creator page →

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This is extremely cute! Glad I played it. <3

Phantom feelings were the big thing we noticed that made us wonder if we were nonhuman! I feel like it's a cool experience to be in touch with them - none of us have felt that much lately

I hope you can figure stuff out and work from there!

I remember seeing this puzzle on the Lexaloffle forums! Fun little low-key thing. Really like how the minute hand is in the correct place for the current time.

I said this in a review I left, but I had the same kind of frustration as Mollyarty and I think it was a matter of expectations. Like, when I encounter a programming game, I expect a problem-solving game - a series of tasks to be tackled with whatever resources are available - and Silicon Zeroes simply is not a problem-solving game. You don't want us to invent solutions, you want us to find whatever solutions you already came up with.

In a problem-solving game, mechanics exist to give the players more tools with which to achieve their goals. In a puzzle game, mechanics exist to give you more tools with which to design obstacles. Approaching this as a problem solving game, then, I feel jerked around, because (to reference the puzzle I quit the game over) the company already has subtract-chips and input-select chips and there's no reason for me not to use those. I can do what this egregious asshole of a fictional character is asking me to do, but you just won't let me - and that makes me feel jerked around by you, not just the character you want me to hate.

In a puzzle game, these design choices are fine. And if I knew this was a puzzle game, I wouldn't have minded because I wouldn't have played it. But I didn't know it was a puzzle game, so when it created meaningless challenges with no in-universe justification, I hated it.

I don't know if this is a helpful comment to you, but reading your reply to Mollyarty, I felt like you were missing a point, so I wanted to highlight it.

Thank you! It was painful to write but we're glad we made it.

It's a ten-year-old laptop, so the compute shader thing is probably the issue. The internet says it has an NVIDIA NVS 3100M, if that helps.

Neat puzzle game! I liked the writing - it felt natural and thematic.

That was really cool to listen to and to read. I appreciate the critical eye you turned to the Wikipedian's list.

There was a blog where we used to be active in the comments, and someone asked a question about the trans woman experience. We started writing a reply with "In my experience" and had to stop and deal with that and call our best friend to come out to them.

Congratulations on your self-discoveries - it is much better to be figuring out gender stuff than not. <3

I think the game was probably broken on my machine - the entire terminal was pitch black and the sky outside was purple - but it ran fine at the lowest resolution and it was honestly beautiful. And the music was lovely. Thank you for making this.

Actually, I should explicitly ask: with the inclusion of Ruins in the "Solo But Not Alone" bundle, there's a possibility of new players joining the game - is this Discord still up and a good place to meet with others?

I don't know if this is still a problem or if the Discord is still active, but for the record, at least in the web UI, there's a "Edit invite link" thingy under the box with the invite link - you can go in there and set an "Expire after" and a "Max Number of Uses".

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I think I may have found another bug? It looks like the magical bamboo isn't registering as an object when other objects are doing calculations during the scoring phase.

Thanks again for all your work!

Recently contributed to the Solo But Not Alone bundle and this game caught my eye - it's quite nice! I ended up making a fictional journal entry from my first game of it.

Also got all four - ended up holding one box while pushing another with my body and it worked for the bit I assume was the tricky bit? There might be more than one way to swing it.

This is very cool but the lack of any way to skip the animation where it displays the quiz answers means that I keep hitting [x] and being told "no, that's not right..." on an answer I haven't had the chance to see yet :(

Learning the rules, though, and a lot of the names - at least in the first floor.

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Edit: Aha, I figured it out! Fun game!

Interesting game! It looks like we got into some kind of illegal state after losing a game, though...? Definitely interested in trying it further, though!

The combat screen in-game, with no player health meter.

That is a cool game! The explanation makes sense to me, although the use of gendered pronouns was a bit distracting; sounds like a really neat asymmetric competition!

A lovely journey of bread and thoughts!

I really like the premise! This is definitely not the year to be getting a group of people together to sit in close proximity arguing with each other for an extended period of time, but I could see it being an interesting social deduction game a la Mafia/Werewolf/etc.

This is a really cool game!

For the record, having played quite a few rounds, I really like the pure randomness of it. It adds an interesting tradeoff, knowing that I can play perfectly and lose: how much do I save up before buying into the next table? It doesn't seem too hard and if I play my cards right the odds favor me, but the house never goes bankrupt and I only have my own limited supply of milliliters ... so how far should I push things?

It's a nice strategic element and feeling like the game is playing fair with me is part of that.

My first thought is to indicate that in some way in the UI? Like, in the explanation of the style rule. Not sure how to elegantly, though.

I regret to say I might be back with another bug - undesirable behavior, anyhow. This is a ... I wanna say "Journey to the North" seed? These have a Style bonus equal to the number of squares of path left clear.

As you can see, it placed the path on the narrow section in the middle for 10 points when the left edge is clear for 12. Aesthetically, I have nothing but approval for this - it looks way better than a path on the edge would - but my impression was that the game would pick the best-scoring path when multiple were available. It feels like something that merits communicating if that is not so.

Again, thank you for the game. I've got thirty-three end screens of games saved to my hard drive because they're just pretty.

...all I can think to say is, "Stay safe, but stay alive."

That was really heavy and well done. Good content warnings.

That makes sense - I can try booting it again to take screenshots. Where do I look for log files?

Currently running Windows 7 - running things in a user account and not an admin account, if that makes a difference.

It might be Avast virus protection being a jerk, though - it's freaking impossible to troubleshoot bugs with that :(

That was really good. We didn't expect it to end there - caught us out of nowhere in the best way.

We like slice-of-life stories too, and part of why is the why you mentioned.

Oh bleah - it won't load the islands on my computer ... it shows a black background to the title screen and it never gets out of the "take a stroll" screen when I go to an island. It just plays an occasional water-lapping-on-beach noise. :(

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Additional information if it helps: the bug also happens for medium rocks and low rocks. I don't know if maybe the rock is recorded internally as being present but offscreen instead of being absent? It might be worth checking every item type and seeing if it gives its corresponding nothing-nearby-for-bonuses points; I've not been double-checking small-rock points and I don't think I've had a leftover lantern or shrubbery in the time since I noticed the bug.

Edit: Was able to confirm today (2020-09-27) that unplayed small rocks count for 1 point, which tracks.

This is a really neat game! I've been playing it a whole bunch - it's chill and nice.

I did find one bug today: in this game and one earlier game, I had a big rock on the last turn that I tried to place and removed because there was no good position ... and the game scored it as a 10-point rock anyway.

Thanks again for putting it together - it's been really neat, and I've liked a lot of the gardens I've made.


This was really nice to read - thank you. I like this ant and the mountain she likes.

Yeah - it was mainly the instructions in the first part of the second half, at the end of the day, where we didn't know what we were supposed to be doing. Sorry, I don't know how to talk about it without spoilers and I don't have energy to do debugging.

This was an interesting play! We've tried the "Don't cut the tree" seed, and there were a few spots where we were a little confused by the wording, but we ended up coming up with a pretty meaningful story.

I go back and play this sometimes just to spend more time here

it's really good

I'm glad I was able to be audience to this.

I recognize a few of these thoughts in myself, too.

I don't know how many of us involved with this heartfelt jam have things we can do to help each other with their work, but I'd like to start a thread for people to ask for and offer that help.

For my/our part (Packbat is a plural system), we have a bit of experience working with Bitsy and with PICO-8, including making pixel art in both and composing music and sound effects in the latter, and we can beta-read and/or playtest for clarity and impact fairly well.


Sorry, we'd just explored the entire thing and only afterwards realized that you can look around with the mouse

also, nice environment! I like the lectern and the candles!

Really nicely done - I was pretty engaged right away. I like all the components - the narrative hook, the musicality of the puzzles, the art... it was really interesting!