We’ll see I guess haha
Pablo Ariel Mayobre
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I think supporting a different platform adds a lot of burden in the development of a GUI heavy tool.
Also Mac (or actually Apple) are very restrictive on HOW to make and distribute apps for their Operating Systems, and things like giving up support for OpenGL in the near future, having to code sign your apps (paying for a certificate), using XCode and building on a Mac (not being able to cross-compile at all) make this a bigger challenge that it’s actually worth.
If people can run this app through Wine, I’d say that they should do that instead.
Anyway that’s my opinion as a developer, just wanted to state it, because this statements and successive requests (after rxi said there were no plans to support Mac) make for unnecessary pressure to any developer.
Collectibles would be great. An idea would be a sort of bomb you can only collect on that it spawned, but the explosion affects the other phase. Something weird like that maybe? haha.
Maybe phase shields so that you can clean a phase while being in the other?
There is a lot of room for exploration here, and with something this small I would consider the game really complete.
Tell your girlfriend she is really good! And should keep doing pixelart.
I’m amazed at what you made even though you are just starting with LÖVE.
I think the best way to learn your way around LÖVE is to try all the different APIs and things it has to offer. And also knowing Lua entirely (LuaJIT more specifically), even things like performance and optimizations. Just be sure to work up slowly cause there is a lot to learn.
If you can, you should also try to learn common Game Programming Patterns, you may already know some of these though.
I found out what my issue was, so once you toggle to reset, there is no way to turn it back, that didn’t seem intuitive to me so I tried to flip the switch and couldn’t.
I think a button would have been better there.
And the other one I tried to spin it as if it was a circle, but I now realized I needed to slide my mouse horizontally to go through the different levels (which I wasn’t expecting). I thought it depended on the angle to the center of the knob.
Okey this game took me a LONG time to rate, it’s been days since I first played it but I had to give it another go. It feels really good!
The controls are somewhat un-ituitive, timing it right is hard. and getting the grasp of the shapes is not that easy (specially with the squares)
Still the puzzles are good and you can work them out somehow.
I would like more feedback, like knowing where it’s wrong, and when it’s correct and I don’t have to tune anymore.
I wish you had music and maybe some sound effects when interacting with the UI would be great.
And the graphics are top notch! Just perfect, specially the curve animations.
I really liked the complexity of your game, I think you did an amazing job.
Thank you for participating!
WOW I’m so bad at Rhythm games haha. This is very very very well done! There are some small timing issues (this are a common problem in LÖVE Audio so not your fault) but otherwise the mechanic is really good. As people mentioned a penalization would work best (I did horrible and I deserve to be told that)
The music is really good, though the sound when you press the keys could be improved.
Graphics are very clear and simple, not much to say, nothing too crazy going on but it works really well.
Thanks for participating! I’m glad we have ths rhythm game in the Jam
This is an easy fix though, instead of love.keyboard.isDown use love.keyboard.isScancodeDown, and instead of using the first argument of love.keypressed/keyreleased use the second argument (the first is key, the second is scancode)
Docs for you:
Well I have little to say, the fact that you managed to do all this in just a few hours is amazing.
People have already detailed the problems which are the same I had, when does the song end? What’s on the deck? Feedback is really needed, same with the calls I picked them up but if there were requests and such I didn’t get to read them due to the pace of the game, it doesn’t give you much time.
Graphics wise it’s really fun as a CLI, I would love to see how you could provide that feedback I asked for above.
AND PLEASE ADD SOUND! This would be so good with real music haha.
And again thanks for participating! Good job on this speed entry haha
Nice Bomberman clone! You already have most of the mechanics in place, your enemies are lacking collisions and they run out of the world though haha.
Very well done, the graphics are really good, specially Karl and the menues.
It’s lacking sound and that’s too bad cause this would be even funier if you had some haha.
I really liked the humor and the theme the game has haha, hope to see a more finished version later on. Thanks for participating in the Jam!
Nice little game you have here! Graphics wise I think you did great, the Metroids and the Schnabeltier looks really good, and so does the font you chose. I would have loved to see a background, and some particles when the Metroids impact.
The music has that supense to it I liked it, and the jumping sound is great also, I wish there was a sound effect when the Metroids impact too.
Regarding gameplay, this is the area you can work the most, jumping doesn’t feel very good (it’s like you are floating and it’s hard to move forward) the Metroids stack forming walls you can’t pass, and as people have mentioned you can just hold right and never bother with jumping and such haha.
Anyway, great entry! I’m glad you could take part and I hope it was a learning experience for you :D
Wow! This game is so cute and well executed, I really liked the mechanic and the movement control. It felt tricky yet really fun.
The graphics are great, very nicely done and contribute to the overall cuteness of the game.
Sound and music was ok not much to say here. There could be some more sound effects I guess?
I also found that having an extra challenge other than survival would be great, also a real need to give Pinky some love haha.
Great entry overall! Thanks for participating in this Jam.
Hey everyone, the Jam finished yesterday and I see a lot of people have been rating and leaving feedback already. So I want to issue a challenge!
Who can rate and leave feedback in ALL the games? You DO NEED TO PLAY THE GAME!!
That’s it, that’s the challenge, I have 32 games to rate yet, not including the 2 I’m part of but yeah that’s still a lot.
Well participation is optional and you won’t get a prize or anything but I thought “LET’S MAKE THIS A CHALLENGE” and here we are haha.
Have fun playing and rating! Leave nice feedback and be good <3
EDIT: Okey let’s change the rules a little! “Faster” is not a thing anymore, just PLAY, RATE, LEAVE FEEDBACK in all of them, if you do, comment down below and get some LOVE! <3
You have two weeks so there is no need to hurry in your reviews just be sure to rate them all, that’s the challenge.
I have seen JAMs where people don’t take the time to do this, and the winner has 10 or so ratings when in this case should be around 40… so can we get there? It means 1600 ratings which is CRAZY!
This is a community challenge, let’s make this happen together!
I really liked the mechanics and all the content you put into the different channels, with the weird stories and the funny commercials. The mission was simple and I easily figured it out, but I think it has a lot of potential as a mistery game, with puzzle mechanics, finding things out felt really good.
Regarding visuals I really liked the VHS like look, felt like using an old TV haha, I think you have room to improve here, like putting actual videos and such. And that ties to sound, unfortunetly you have no sound, which is okey given that you have the very descriptive subtitles haha but here you can do a lot more! I hope you can find the time for it cause that would be great haha.
Very funny and really cool game, for a few hours! I hope you enjoyed making it as I enjoyed playing it, have fun playing and rating! Thanks for taking part on yet another LÖVE Jam <3
Oh yeah! I think most people just miss it, in-game instructions would be great.
The tweaks I would make would be the orbit thresholds first (showing exactly where they are). And yeah play around with how the tail interacts… but if you are clear about it in the instructions I would say you can just let it be haha.
The game was really good once I got what the objectives were haha. It’s not very clear (not even in the description of the game) how to Score, I thought I just needed to survive to win, but I didn’t. You score by hitting the highlighted orbit. And I didn’t notice that until I died like a bazillion times.
The threshold for death by going outside of the limits is really close to the scoring ones, I would probably separate them some more. Also dying by being hit by an asteroid IN YOUR TAIL was not intuitive at all, cause the tail is really hard to control.
After all that is said, the mechanic is really good and complicated, I really enjoyed playing it, and did so a bunch of times. My highest score is 16 with a speed of 20.
The graphics are simple yet effective and the music is really nice and quiet which feels really good for the space atmosphere the game has.
Great entry! Thanks for taking part on this LÖVE Jam!
You nailed it! That mechanic is really good, the collisions are a little unforgiving but the rest works really well, specially the timing and the waves.
I really enjoyed the simple graphics and the small screenshake. How you change colors to signal the turns and how each entity has their own color you can easily tell which one will move.
The music is very good and the sound is simple enough yet punchy so I think you did really well there. It turns a little repetitive but well I played like 10 times so I think that may be normal? haha.
With my top score of 20 I hope that I get a prize or something haha. Glad you made this great game for the LÖVE Jam! Have fun playing and rating.
Solid game mechanic here!
I really liked the simple controls and the complexity of the movement, I see a lot of potential specially as a mobile game.
The graphics where fine, I really liked the color switch when you pass the 5000 line (I got to 8032 so I don’t know if I missed other cool things?). My biggest complain here is the floor, I thought I couldn’t touch it first. Also the powerups look all the same to me (I’m a deutan color blind person so there were a few colors that look very similar to me). Your logo is great!
Regarding sound, I liked that you went for simple tones and different ones for the powerups that make you bigger or smaller, but I believe that’s something that can be improved.
A very nice entry! Thanks for participating in this LÖVE Jam. Have fun playing and rating.
The puzzles were really good, but a little too hard. I found the controllers a little bit unintuitive and hard to control with a mouse, specially the switches at the bottom of the screen, they are really hard to switch.
Regarding sounds, well I guess not much to say haha. I hope you can find someone to collaborate on that area and get some cool sound effects for your game.
Graphics are fine, simple yet effective.
Great entry! Thanks for taking part on this LÖVE Jam!
The game mechanic in this game is great! I never thought about this, it’s really simple yet you could develop so many interesting puzzles and different tiles with it. I really enjoyed playing it and solving the different problems you presented.
It was really easy to figure out how to solve the levels, yet they were challenging enough by themselves.
I really liked the graphics for the cube and you did a great job at communicating what the tiles were with the colors.
Sound is the area where you can improve the most, the idea of the shifting tone is great for finding levels, but it gets fairly annoying in your ear when you hear it for too long.
A very solid entry, I hope you make more levels for this game!!
Thank you for participating in the LÖVE Jam! Have fun playing and rating
The level of polish in this game is amazing! Specially in the graphics, it has really simple geometric shapes yet the work with the shaders and transitions is perfect.
The ambient music also helps with the mood, but I think that’s an area that can still be improved. Sounds were great though, one for dying would be nice.
Regarding gameplay it’s really fun and complicated, I think it could be balanced some more? A way to push away the unphased block to teleport safely would be nice as a powerup or based on a timer. Just to make the play session a little longer.
I still got a score of 487 which I’m unsure if it’s good or bad but was the best of my 5 attempts haha.
Great entry! Thank you for participating in the LÖVE Jam
Yes! Fixing game breaking bugs, and uploading builds for more platforms (Windows, MacOSX, Linux, Android, iOS, any other port of LÖVE) is allowed and encouraged.
If you do change the game in some aspect, it’s better to leave the Jam entry as it is, and upload a post-jam build of the game with the changes applied.
And this is also encouraged, post-jam versions are great! You take in the feedback people left and make your game even better.
Have fun playing and rating
Please don't worry, this is not a competition, so it's fine as long as it was a mistake, and you know that the score is not that of the jam version.
Again (I explained this at Discord) scores are another way to receive feedback on the game, and in what areas it's lacking. More so than a competition, since there is no price or real merit other than having the opinion of other great developers.
This is also a reason why rating is locked to those with entries or the contributors of said entries, it's not a popularity contest nor do we have a judge panel qualified enough to rate and judge entries which vary so much on genre and mechanics.
So please, don't feel bad nor forfeit from the jam, it's fine, you made a mistake and tried to fix it, and you are publicly apologizing, I really won't press this any further.
If possible please rate and leave feedback in as many entries you can! Best way to show you are sorry haha
Fixes for breaking bugs (say, the game can't be played on MacOS, or level doesn't load appropriately and so on) can be fixed and uploaded without ado.
If you have a major update, more content, changes in gameplay and such, a post-jam version is needed.
You do need to keep the jam version, but you may decide to publish it side by side. You may do so during the jam or after the jam, that's for you to decide, but you need to make clear which is the jam version and which isn't.
I have seen people suggest to upload the Post Jam version as a separate itch.io game, and keep the entry in it's own page (maybe linking to the post-jam version) that way the jam version will always be available and easy to find
Hope that helps!