Game looks absolutly great!
Good job :)
Pablito15
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Yo, this game is fire! It feels really good to play and feels very complete.
I was tense while playing the game. Making burgers was simple and engaging. The timer and the eyes created a really unpleasant experience in the best possible way.
I really liked how the eyes worked. I felt a bit paranoid about them. I thought they were in some places, but they actually weren't — it was just my imagination.
The art is great, and the atmosphere is a banger. You really nailed the lighting. The sound design was also excellent.
It's quite hard for me to find things that could be improved. It's practically perfect. Okay, I have one thing: I feel like the eyes could be a bit more unpredictable. After playing for a while, I started to feel like they couldn't really hurt me.
That was a really great experience. I was tense and engaged throughout, and I can totally see this becoming something bigger that could be sold on Steam. It's one of the best games I've played during this jam.
Great job!
Hah! I wasn't suspecting that I will like it so much. Sure game could use some assets and sfx and a bit of juice. But positioning godot logo to drop it in a right spot is suprisingly engaging and fun.
I also liked very much that you enable developer tools and the end. Cool little addition.
Good job, have fun with it.
I like the pixel art—it's lovely. The game feels good to play.
The character's behavior when jumping out of the water is funny, and it adds to the game's charm.
One thing I'd like to see is a bit more feedback when you're running out of breath. Also, the seagulls blend into the background a bit.
Good job!
Honestly, it's really solid! I had a lot of fun with it. I managed to get into a flow state, which was really satisfying.
The game looks and sounds great.
The movement feels good and fluid, although I missed having a double jump. I don't think it's really necessary thanks to the grappling hook, but I still found myself wanting one.
Great job!
It was an enjoyable experience. I really liked that you used the theme of the game jam as a game mechanic rather than just a time limitation to achieve some goal.
The music goes hard and has a good rhythm, which immediately made me want to play the game like a rhythm game.
The game has a good variety of enemies, which creates an interesting challenge.
I was surprised that turning the weapon in the same direction counted as a move. I felt that it didn't really fit the spirit of the game, where you're always supposed to move or change direction of the gun, even if you don't want to.
It was engaging and fun. Good job!
It was super atmospheric at the start. I really liked walking around with the flashlight.
The music was good and supported the pacing of the game. I also really liked the Hollow Knight references. Those little details were really nice to see.
I like the main premise, and I would love to see a little bit more to make it even better.
My main piece of feedback would be to improve the chase section a bit:
- I was surprised when I saw my character duplicated. If the duplicate character had looked different, it would have been immediately clear what was going on.
- I felt like I couldn't really escape from the character chasing me. I thought that maybe I could only use the chair to boost myself up, and that was the intended way to escape. However, the chaser could also use it, which made the escape feel hard to me.
It was a nice experience. Good job!
I really enjoyed the narrative aspect. It was silly and funny. The artwork was really good — you even made me giggle at one point! The cover art was pretty eye-catching.
I'm impressed that you were able to create so much content. The boss fight was a great addition, but unfortunately, once I got close to the boss, I could just spam attacks without being in much danger.
Great little game. The visuals were a big highlight for me, and the narrative was really fun.
Good job!
I've had a blast with it, especially after picking up many upgrades. I felt like an indestructible worm that was able to destroy worlds!
I think the game has a great take on the theme. The clarity is good, and the game is easy to understand.
My only piece of feedback would be about picking up upgrades. I felt like the optimal strategy was to do two runs to collect all the upgrades and then finish the game. For me, it would be more interesting if the game had a roguelike-inspired structure, where you can pick up more upgrades the further you go. That could give you the feeling of gradually getting stronger and improving over time.
Personally, I would probably tie movement more closely to picking up upgrades. That would encourage more movement, which I feel could be beneficial for the gameplay.
Great job! I really had a lot of fun with it!
Very good job! I had a lot of fun with it.
It's a great execution of the theme. I really like that you use the countdown as a game mechanic, not just as a time limitation to achieve a goal.
The game looks good, and I would really love to see a bit more love put into the level backgrounds.
I liked that there were different timers with different uses. It was a bit hard for me to distinguish between them, though.
Overall, I had a great time, and it was an interesting experience!
The character is cute and quite appealing. Flying is a cool mechanic that was enjoyable to use.
Once I understood that I had to complete different puzzles across the level, the game became engaging and fun. The music was also a great fit. It stuck with me even after I finished playing.
I have two pieces of feedback. First, I would have liked some kind of indication that I had completed a puzzle. As far as I could tell, there wasn't any feedback until all of them were completed. Second, I found the level a little unclear at times. It was sometimes hard to tell where the level boundaries were, and the platforms blended into the background a bit too much.
I finished the game and had a good time playing it. Good job on completing the game!
I liked it quite a bit. When I started, I couldn't get more than 20-ish points.
But after a good few more tries, I managed to get a score that felt satisfying to me.
I really appreciated the feedback on whether I was too fast or too slow. Once I got into the rhythm, it helped me improve my score a lot. The animation for that feels pretty good as well.
Good job!
Lovely and funny game. It made me smile. The art is cute and fits the game very well.
The pacing is good, and you introduce new elements at just the right time.
My only complaint is that when you drag goblins around, their timer disappears. It discouraged me from doing so because it made it much harder to keep track of their countdown.
Overall, I liked it! Good job! :)
Good job on the game, Juicy. Collecting coins is really satisfying, and the effect is great.
The game's clarity is also really good. It's super clear what you're supposed to do.
My biggest complaint would be getting stuck on walls. I wasn't sure whether it was a bug or a feature, but I felt that it made platforming much harder.
Good job!
Lovely game! It looks so good and charming. I really, really loved it. I don't usually like puzzle games that much, but this one was pretty cool. I also felt like it perfectly encapsulated the game jam theme. I also appreciate that you managed to squeeze in a narrative aspect.
That was a really good experience. Good job!
Art is charming, and the puzzle design is done very well. I've needed a second on some of them, but there was always this Aha! moment. The music choice is very good.
The idea of changing the current pattern is really smart; it reminded me a bit of Baba Is You, with messing around with the win condition.
Charming game! I really liked the art style, and the character was pleasant to control.
I really missed some feedback during combat, like enemies flashing red when they get hit. I also felt like the combat needed a bit more at stake. My first thought was that getting hit by an enemy should reduce your remaining time.
Overall, it was an enjoyable experience. Good job!
First of all, the vibe and tone of the game were amazing. I felt like everything supported the Saw-inspired concept. The gritty visuals, the incredible harsh sound design, and the idea that only 10 out of 15 players can escape, with each playthrough affecting future players, were magnificent!
The mini-games were also great! They were simple, but easy to mess up, which made them perfect for this kind of scenario.
One little detail I really loved was the clanking sound when you tried to crawl into the hole while still wearing the cage on your face.
Amazing work! I honestly feel like this could become something much bigger than just a game jam project.
Would be really great to have some animation and sound effects while flying. The movement still felt really good, though. It's really pleasant to fly around.
Combat wasn't that engaging for me, but I liked the idea of fighting other flies for food. Overall, it was a very uplifting and enjoyable experience.
It's a good concept!
My biggest complaint would be the lack of information about how much time you have left on your current life. I think it would add important information for the player, which could create more tension.
The art is charming, and the controls feel pleasant. I liked quite a bit how the dash works. You could make a fun little combo move where you jump right after a dash to give the player extra speed.
Good job :)
It's a good concept!
My biggest complaint would be the lack of information about how much time you have left on your current life. I think it would add important information for the player, which could create more tension.
The art is charming, and the controls feel pleasant. I liked quite a bit how the dash works. You could make a fun little combo move where you jump right after a dash to give the player extra speed.
Good job :)
Pleasant experience. I definitely felt that using different units was worthwhile, which is a big plus. A little awkward is the fact that units can be stacked on the same spot; I feel it would be more elegant to place the units on a grid. It would also be useful to have information about where the wave is coming from. Music was very quite for me.
Overall, a good experience!

