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petrol

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A member registered Aug 28, 2024 · View creator page →

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(1 edit)

Hi, GameAddict. Im glad you played it and I thank you for such a detailed review.

The movement seemed a little sluggish so i just tuned the speed up, maybe a little too far. The main problem is that it is implemented using CharacterController base (that is good for horror games and other walk simulators) but for the fps games with constant jumping and more agressive gameplay is usually used Rigidbody based logic that is more physically realistic. So i just copied the movement from my previous game only with a few changhes and it was okayish until the last stages of development and i left it as it is only with increased speed.

Also the stairs section is intentionally designed for enemies to be kicked in the middle and fall, but the oposite site of this is difficult movement. I can make some railings on the side to help player however this will eliminate the main point of this section.

Initially the recoil was meant to be fully procedural (every shot will be calculated the bakwards force to deform the arms with inversed kinematics, "generating" seemless and realistic animation) as also the ironsight aiming. I managed to implement this for the pistol, but the problem was to scale it for multiple weapons. So i just switched to the basic pre-recorded animation for now, which is a little too simple and silly.

The bridge guardian is meant to be killed by the explosive barrels, but yes, it is underdeveloped.

There is no other melee attack aside the kick this is just a silly mistake. The destructible bridge section was designed so players avoid falling from enemies breaking the bridge and can drop enemies by breaking the parts they stand on. But youre right, the kick shouldnt break them. Good advice.

there are no glow because i wanted immersion and realism, it is solvable by establishing the visual language by showing to the player what is interactable and what not in longer setup/tutorial. But this takes a lot of time.

I dont know when Ill be able to dare to spend another half a year of my life developing games, but some time definitely...

it is really heartwarming that some people have actually played it, so ty for the cool comment.

Thank you for commenting! When I will have more free time I will continue

jeez looking from now there are so many bugs in the game... Anyway thank you for the walkthrough! if you want you can check out my latest game. ;)

Incredibly high quality game. Really enjoyed it!

(6 edits)

Hi, I recently released a demo of my new game Concrete Veil!


Concrete Veil

Concrete Veil is a first-person shooter that combines Quake's pacing in gunfights and Half-Life's thoughtful atmosphere in the environments.

 Set in a dystopian city, where towering concrete wall separate the city from the unknown.  The world is now controlled by the Private Military Company, that was meant to protect humanity. But now that maintaining this goal no longer makes sense, they are forced to wander the world for eternity.

Game Features:

  • Satisfying Gunplay

2 weapon types + melee attack. All polished to perfection. Later there will be more weapon types. Physical prop interaction deepen gunfights even more (knock out enemies by throwing crates or bottles in them or just punch them with your leg ;). Get cover from bullets by picking up metal sheets or other scrap)

Every enemy has weak points that are not protected with armor plates. You should find and use them to be more efficient. Full scheme is represented here:

=========================================================

Fight Concrete Veil
  • Highly detailed levels and environments (Not just an arcade-style square box with one repeated texture): Main inspiration for me was Half-Life 2's thoughtful level  design and atmospheric environmental art.


  • Procedural Physical interaction with enemies and environment: 

Enemy Physics Concrete Veil

  • Prop destruction and interactivity: throw, destruct or cover yourself from bullets!
Prop Physics

=========================================================

  • Good sound design: carefully selected and composed sound effects using professional techniques such as SFX layering and more.

=========================================================

  • Magnificent Rock/Electronic music made by Yakui The Maid will make your walkthrough unforgettable.

Trailer:



Game page: https://p3trol.itch.io/concrete-veil


Check it out! It's free ;)

Gracias

Thanks for the feedback!

Thanks for your feedback! Unfortunately I didn't have time to add the secrets, but I had a few little ideas for them. Maybe I'll add them sometime later.

Thanks for the review!

Thank you for your feedback :)

Thanks for the feedback!

Thanks for the review!

Thanks for your feedback!

¡Muchas gracias por tu reseña!

https://www.virustotal.com/gui/file/98974d154967e9f41d1330dd8387abab8bb8309d5284...

This game does not contain malware. You can check it in VirusTotal for example

Thanks for your review!

The elevator has been completely reworked. Now it is working as it should ;3

Thanks for your feedback!

I fixed it and a few other things. So now it should be working fine

Yes, it's a bug. I'm going to fix it soon.

:3

ty for your feedback :3