Not really. You can just hold your mouse button, or activate the integrated autoclicker with RMB.
Normal mouse presses are limited and not faster than holding the button.
p3king
Creator of
Recent community posts
I don´t know about this one.. it´s full of bugs!
Joking, really fun game!
I don´t think I can lose anymore though :D

I would have liked if all the cool upgrades were a bit more visible during the fight (having effects or something similar).
Also (not sure if intentional), later in the game I could recruit up to 6 different bugs at a time (2 in one spot).
Thank you :)
Yea, I´m aware of the performance issues - I did limit(and later disable) the normal white damage numbers, but forgot the crit numbers, which eat even more frames because of the rainbow effect. And at some point the player will have 100%+ crit chance.
I will do at least one more patch after the jam is over to counter this. Maybe make the max count of damage numbers FPS dependent or something similar.
Thank you for the feedback!
Yes, currently the game is pretty unbalanced. At some point the HP scaling should overtake damage scaling, but if you didn't lose by like year 20, it will probably take a long time. In the screenshot you actually killed more than 50%. There are basically two progress bars, the first one which shows progress to 50% and the second (with rainbow fill) for the other 50%.
Regarding the log I added my time zone (GMT+2).
Thanks for playing, glad you enjoyed it!
You´re right, the Evo! basically means that two flowers crossed by pollination. Either by being in immediate proximity (low chance) or by coming in contact with bees (100% chance after a few seconds). One of their stats gets upgraded in the process, but this plays a pretty minimal role in the late game sadly.
Thank you so much, these are great!
I used them in my little game: https://p3king.itch.io/i-hate-flowers
Hi, I used Sanctuary, Puzzle Pieces and Three Red Hearts in my jam game, great music - thank you so much!
Check it out if you´re interested: https://p3king.itch.io/birb-taxi
Thank you so much for your feedback
I already have a new build ready that fixes some of these points - like more variety in music and removal of the time limit and strike system.
There is also a restart level button and much more. But since it is still in rating period, I cannot upload that.
I like your suggestions regarding gameplay mechanics and really wanted to implement more of them together with more interesting levels, I just ran out of time sadly. I often start to polish when it would have been better to add more to the game first.
Will definitely keep working a bit on this one, so it feels more complete.











