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P0rthos47

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A member registered Dec 30, 2019 · View creator page →

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Hi! I like to say that TNG is the toolbox, and Voyages is what it can build if you spend 2-3 years and thousands of hours working with it. =) So if you want to create your own Galaxy from scratch then the TNG guidebook is good. If you want to jump straight into almost infinite adventures, then Voyages is for you. They both work well together also.

As far as rules go, Voyages contains a streamlined ruleset that I now vastly prefer. But the original ruleset in the guidebook is solid and works well too.

Hope that helps!

Sure. Shoot me an email at Stephen (at) SpaceAces (dot) fun.

You most certainly do! After all… Adventure awaits!! 🚀

Stocked and good to go! I'll set one aside for you just to be safe. =)

don’t worry. So far there’s a good amount of copies. You’ve got some time. 😁

not automatically but message me and I’ll send you a link. :)

Here we go, the hardback book is now available on Etsy with free domestic shipping in the US: https://www.etsy.com/listing/1646603705/space-aces-voyages-in-infinite-space

International shipping outside the US is absurdly expensive right now, so I'm still trying to figure out the best way to make that happen.

Soooooon. :D 

I've got them here, but am in the middle of fulfilling the Kickstarter backers first. 

I'll push an update here and on all other channels when they are available for general purchase. Hopefully next week!

currently working on that. I’d guess in a month or two. Depends on shipping and printing times.

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Voyages is great for solo play and is loaded with encounters and adventures and characters that can come up in solo play hexploration. It has everything you need for solo play pretty much built in. No prep needed. Just roll and go and see what happens.

Should you ever find yourself asking "now what?" roll the Situation Dice. And if you are ever uncertain on anything, you can always Ask Starry.

If you do find yourself wanting more tools to generate even more stuff, then the TNG guidebook is a great additional toolset as well to have on hand, but it is not necessary to play.

hey thanks for your interest! 

Where did you see a German version was available? I don’t think that’s ever been offered or done sadly. I don’t speak German and don’t have any contacts who could translate. 

Also you are posting this on the free TOS business card version of Space Aces. If you are looking for the one from Dungeon Dive then you’ll want Space Aces: The New Guidebook (TNG) =)

Thanks that means a lot! :D 

Hopefully it helps. I like to use it to figure out the costs & benefits on a 1-2 or 5-6 when they get rolled.

Awesome! hmm... doesn't seem to be a way to direct message on Itch. I'm @P0rthos47 on Twitter... wanna hit me up there?

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These are fantastic! It's been 7 months and no new minis though, that makes me sad. Hope you are still making them! I'd love a set of custom minis for my Space Aces game! We should chat. :)

Hmm, me neither. Looks like I can't direct message you a download link on Itch. Jump in the Space Ace discord http://discord.gg/PVBebRQJme or shoot me a message on twitter @P0rthos47 and I'll send it that way. :)


Sorry for the hassle.

I wish it could be included automatically but Lulu doesn’t do that. However, feel free to drop me a line and I’ll shoot you the PDF if you order the game in print. =)

This is good, really good. Well done!

Thanks so much! Your games look great too! I need build an all in one PDF. It’s on the list I promise. Sometime soon. One day maybe even a zine... :D

This episode of Stargate is hands down my favorite ever. Want to try to recreate that feel.

Also adding Space Aces: Star Skirmishes to that list for a little tactical game complete with minis.


And we will have to chat about the mirrorverse idea. I’m thinking “it’s fun to be bad” mission generator and goals with a “bad guy” meter mechanic... but am open to ideas. 😁

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My favorite part of Space Aces is that it's fun to add expansion modules since every module fits on a business card. So far... this is the list I have. And it's growing daily ha. Let me know if you have any ideas!

Hyperspace Hubris (space travel encounter and sector crawl generator)
That One Where... (B-Plot Generator)
The Trouble With Stasis Pods (starter scenario)
Stellar Colossus (Mega Ship threat contributed by DiscoSoup)
Spacecar 500 (spaceship racing!)
Mirror Universe (it's fun to be the bad guy and wear a goatee, also 1's are good & 20's are bad)
Lazerball (like sports but with lasers)
Galaxy Food Truckers (get a good review on Space Yelp)
Starbase Epsilon (base builder)

*Names are subject to change.

These are fantastic and I love every letter of them.

Fantastic! And yes, the heat track fills up very quickly the bigger the team. Tends to make for hilarious breakdowns of plans as things go awry. Spontaneous combustion is not uncommon when rolling a natural 1 and a Cost at heat level 20. :D

Thanks so much! Funnily enough, I was just working on clarifying the Heat / Complication issue today. I just uploaded a slightly reworked core rule card just now with some more clear language surrounding that and other things. Let me know if it helps at all.

This looks incredible. Can’t wait to dive into it!

Aww, so happy to hear that! It’s a vector PDF, so it can be printed at almost any size you want! Just scale up the size in printer settings when you go to print it. When playing from home I usually print it at index card sized for my crew too.

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Thanks a ton for looking it over and greatly appreciate the review!

Threat level goes up every time a complication is rolled. Higher threat level gives the GM permission to make bigger complications. So rolling a complication when threat level is 1 will be minor compared to rolling a complication at threat level 20. Kind of represents stress and frustration in a mission.

I couldn’t fit the DCs in front page.  😖

I agree on the tables. By and large I left them very high level archetypes as a personal challenge to keep it relatively setting agnostic and just provide a hard edge to crystallize an idea on. Since there was limited space I had to go high level instead of specific. Might go in and make them a little more specific now though  

As to Oracle yeah i can make it a little clearer probably. Good eye.

I’ll have to have an instruction card or something explaining all the modules and how they can work together once the system is done. I really appreciate the feedback!

I've got plans to create a Hex Crawl Planetary Generator module. As well as a simple Settlement Generator mini-game module that works like a The Quiet Year Lite hack and fits entirely on a business card.

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Yeah that's a good point. I should organize a little more clearly, I've just been releasing small modules as I go and all of them are optional except for the Core game. I've gone in and numbered them more clearly though. All that is actually needed is the Core game card. The others are just on an "as needed / as wanted" basis.


Let me know if that helps at all, or if I missed the point... and thanks for checking it out!

wow this looks amazing and heart warming. Can’t wait to give it a try!

Escape Velocity!?! That was my jam. Sold!

So wonderfully fun and wacky. Took a crew of absolute beginners through a mission and they had an absoutely fantastic time. My only complaint is that we need moar adventures! Wen Dead Halt adventure zine?