Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

oysterhey

32
Posts
11
Followers
1
Following
A member registered Feb 27, 2021 · View creator page →

Creator of

Recent community posts

this was actually really fun!! It wasn't super polished but the core gameplay of having to click things as fast as possible, as well as deal with the physics of dropping the object ahead of the train was cool. Nice work :) 

This is fun! Designing a game around mouse only is challenging and you came up with a good idea! Some polish like a background / sfx would help a lot. 

This is kinda cool! It's fun that you can play with just a single button - very unique idea! :) 

We started out with that idea! We were two people doing dev so thought it would be fun if we could play together. 

Super cool!! I liked this a lot actually. It was fun to balance the different mechanics. Well done, especially in 48 hours!!

This is really hard!!! But in a good way, the double jump is an interesting twist on the core mechanic here, and I like that you have to kinda position yourself to read the story.

I think the connection to "power" was a little weak, but the game itself is very fun :)

Fun! Simple and well designed. I liked how I had to balance harvesting the humans with killing them - good idea!!

This was really fun!!! The mechanic was neat and the levels were well designed. I would've been more fun with a little more juice / music or something but still, great for 48 hours.

This is a fun idea!!! I wish I could hold down the mouse button to sail around, and there was a little more juice on shooting. 

But still, very cool idea and I liked it! Well done :)

I see what you were going for! I think if you keep working on it, it could turn into a cool game

Super impressive that you were able to do this in 48 hours!! it's super polished and fun and cute :)

I mostly used clicking and so i thought the power mechanic wasn't really an issue, I think holding down the spacebar should be the main way to play.

Well done :)

I'm so impressed you made this game in just 48 hours!!! I like how it ties into the theme and the idea of turning on / off buildings is unique! Well done :) 

Im not sure why, but the camera angle seemed to only show a bit of the arena. But really cool concept! I'd like to see it more flushed out.

I actually really liked having WASD as the spin! Super cool, and thought having too much physics sometimes felt a little janky, it still played pretty smoothly. Nice job!

visual style is really good! I really struggled with the controls / knowing what to do tho - some guidance there would be super helpful.

Well done! this is super polished. I love typing games and thought this was really good. I wish I could've typed even faster, I was a little frustrated my attack timer was so long. But overall, well done!

Creative Idea! I was wishing for a little more juice on the effects / feedback for what was going on. But overall, thought it was cool and the cards were unique

Not a bad concept! I found it pretty challenging to control my character and shoot the boss consistently without just putting myself in a corner. Good work!

Loved your art style, and loved that I could pick my color palleted. I wish there was a little more juice across the whole game, but thought the starting area and upgrades were all really neat. Good job!

Yeah I'm sorry I can't get it to open :(

Really well made game! Good use of the theme. Could've use a little more juice especially around responsive to getting hit / hitting the enemy

Really creative idea!! It was a little hard for me to tell what part of the boss I was supposed to attack, and I felt like you could've leaned more into pin-balling around to build up speed. But still a really fun and creative game :)

Loved the idea! I feel like the core mechanic could've felt a little smoother, it was a little hard to know what I actually had landed on. Bosses were challenging but not too hard - good job!

Loved the idea! I feel like the core mechanic could've felt a little smoother, it was a little hard to know what I actually had landed on. Bosses were challenging but not too hard - good job!

The boss visuals were really nice!! You did a great job with that. The movement, hitboxes, attacks, / general game feel left a lot to be desired. But still really impressive! Nice!

Yeah unfortunately can't run this :(

Honestly it was charming even though so unpolished. Good job!! Definitely a little indicator of what is hitting and what is not, / where the hitboxes are would help. Creative!

Honestly it was charming even though so unpolished. Good job!! Definitely a little indicator of what is hitting and what is not, / where the hitboxes are would help. Creative!

Maybe I was doing something wrong, but most of the time when I caught bullets my spin would run out of power before I had a chance to aim them back. It was a little frustrating. It was missing some juice too. 

Visually, it was beautiful though! And good job embracing the theme: )

(1 edit)

Crap lol I zipped up the windows build instead of the mac one MB! I removed the mac one for now since it won't let me upload the fix.

That worked! Thank you

(1 edit)

Hi Sean,

This is working great. How would I add a slight padding to the sides of the game so it doesn't fill up the entire window, but still scales? I tried adding a margin to the game-container div and it only affected the top (I have very little experience with HTML).