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Owl Play With You

8
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1
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A member registered Jan 17, 2026

Creator of

Recent community posts

(1 edit)

That'd be the dream. We'll get there I'm sure!

Appreciate you taking the time to comment and thank you for giving it a try :]

Thank you so much!

Hey!

This'll likely be a strange comment to find on your game, but it feels fitting to reply to this. I hope this doesn't come across as self-promotion, but I actually made a game on Steam w/ a tether system a few years ago: Tether on Steam

...and it was infinitely worse in terms of gameplay than the short segment you made here lol. The retraction mechanic? The way the drone's arms swing around in zero gravity? This has potential and, if you get your appetite back for a project like this, you should go for it! Even w/ the limited gameplay I find it quite engaging (although I'm certainly bias).

As someone who also published an unfinished game for this jam, I just wanted to congratulate you for submitting something at all, let alone a working prototype like this that's fun to fly around in. I found this quite charming :]

Love all of the art! As a developer that put hardly any effort into our itch.io page, it's awesome seeing the unique splash art you have on the sides w/ Bombert's face.

Gameplay is cool too. I appreciate the tutorial text helping guide me at the beginning and catching me up to speed. The bomb physics for the stones is also great; very punchy.

My only critique (and perhaps this was one of those last-minute bugs which I completely understand) is that the repeating jump/walk sound clips and cuts out whenever you're moving and jumping simultaneously. It's just a touch jarring and makes my brain interpret the jump out-of-sync.

That said, super cute! And a wonderful addition to the jam. Congrats on putting together a finished project like this ^^ it's very inspiring.

Absolutely adore the artwork and visual "juice" in this! The way the knight hops around and the visual ghost-highlight grid effects for the wood planks is genuinely very charming.

Not a critique, but more a request, but it'd be awesome if you could stack wood planks on top of each other and rapid-fire place and/or throw them as needed. I think it'd make the gameplay a lot faster and smoother.

Great stuff!

Heyo! I found this project really interesting for a multitude of reasons. For one, and it's a bit harder to convey this through text, but I enjoy the unique "voice" your game has. There's a sense of style in the visuals and atmosphere that feels entirely unique and genuinely intriguing to me to where I wanted to learn more.

The crunchiness of running into walls and walking around was also very nice w/ the minimal geometry in the environment lending a creepy and foreboding atmosphere. The dialogue as well also piqued my curiosity for the purpose of the monsters and what things were all leading to.

Lastly, while the U.I of the calendar intimidated me a bit when I first saw it, I think I understand the gameplay loop you're after: managing your stats and strategically venturing through the monster hallway/combat segments to get more money in order to buy the plane ticket? That's my best guess anyway. I died numerous times to the monsters after missing several times in a row and wasn't sure how to improve this.

There's certainly some meat here in terms of a full game concept and I see the vision! Great job putting this together in such a short window and putting it out there. It was fun to give it a whirl :]

Hey! Wow, I certainly have thoughts for this one. I was initially a touch confused (which I imagine was the idea), but there was definitely an "aha" moment as I replayed each level a few times to get the hang of it.

In particular, while the gravity of the player took some getting used to, there's something very satisfying about moving around and the sound effects give it a lot of extra weight and oomph.

My biggest request, from a player's perspective, would be asking for some sort of visual feedback for the platforms disappearing? I did manage to get a hang of it intuitively, but having some sort of visual to know when they're about to disappear would be greatly appreciated.

That said, nice work!

The sound of walking around in particular scratches my brain in just the right way :] great job putting this all together!