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Heyo! I found this project really interesting for a multitude of reasons. For one, and it's a bit harder to convey this through text, but I enjoy the unique "voice" your game has. There's a sense of style in the visuals and atmosphere that feels entirely unique and genuinely intriguing to me to where I wanted to learn more.

The crunchiness of running into walls and walking around was also very nice w/ the minimal geometry in the environment lending a creepy and foreboding atmosphere. The dialogue as well also piqued my curiosity for the purpose of the monsters and what things were all leading to.

Lastly, while the U.I of the calendar intimidated me a bit when I first saw it, I think I understand the gameplay loop you're after: managing your stats and strategically venturing through the monster hallway/combat segments to get more money in order to buy the plane ticket? That's my best guess anyway. I died numerous times to the monsters after missing several times in a row and wasn't sure how to improve this.

There's certainly some meat here in terms of a full game concept and I see the vision! Great job putting this together in such a short window and putting it out there. It was fun to give it a whirl :]

Thanks so much! Despite the simplicity of it, there is a lot of personal meaning that I have to this game, so I'm glad it shines through.