Thank you!!! I’m so glad you had fun!
owenmakesgames
Creator of
Recent community posts
Thanks for playing! Originally I agreed about stopping at the edge but when you get really far in the game, the edge hop move is basically required to survive. Tapping 3 times is slower, I still want to find a better solution but this is it for now.
Regarding the limitation, the main character killed his master to gain his abilities, and is now paying the price for his greed. Ngl I misunderstood the parameters of the jam at first and developed the game the whole first day, thinking control was the limitation, so it is not as intertwined with the game's design as I would've liked.
Its based on cheesy martial arts films, and the God Stomp scroll was just a funny concept. Also the caterpillars represent different elements and I imagined them as deities coming to punish you for disrupting the balance of nature. Hence the stomping of gods. Sorry if it was offensive but it was rly just meant to be a very silly game
I like this concept but I feel like I just found a broken strat of just switching between the same two tiles endlessly and incinerating everyone. Spacing them out more and incentivizing taking the risk of going towards the front would make it a little more enjoyable for me. Maybe tiles deactivate so you cant camp and randomly change positions. The art is great, love the color pallette and fun animations!
I like this concept but I feel like I just found a broken strat of just switching between the same two tiles endlessly and incinerating everyone. Spacing them out more and incentivizing taking the risk of going towards the front would make it a little more enjoyable for me. Maybe tiles deactivate so you cant camp and randomly change positions.











