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owenmakesgames

138
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8
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A member registered Jan 17, 2024 · View creator page →

Creator of

Recent community posts

Thank you!!! I’m so glad you had fun!

Thank you so much!! I’m glad ya only found the good kind of bugs. :D

Thank you so much for playing!!

I love the concept! Very simple and replayable. Repeatedly killing myself made me stop and chuckle. Fun game!

Very cool lighting effects and graphics. I was a little unsure of what could be possessed and what couldn't, at first it seemed like anything glowing could be possessed but that was not the case. Cool game!

This is cool! I like the main mechanic a bunch. Not sure if I understand why you can just spawn a ton of dudes and just farm tons of cash, is that the point? I just wasn't sure if that was what I was supposed to be doing or nah.

Very creepy sfx. Love the little details like the pov shifting towards the button slowly. Really cool!

Thank you so much!!

Very cool use of the limitation! I love the art style, kinda reminds me of monument valley. Great puzzle design too!!

Fun and simple little game, with a fun concept! Would be interesting to have a bit more variety in enemies that alter gameplay slightly.

This is pretty interesting, definitely took a sec to grasp the controls, but the gameplay is pretty unique. Cool concept!!

This is brilliant! Very well made puzzles, simple yet effective color contrast, and very interesting core mechanic. Love the subtle wall cling, very useful and smart addition.

The colors and atmosphere are great. Love the sfx, took me a sec to understand whats going on but after reading the controls it made more sense. Very cool project!

Wow thank you so much! That means a lot to me!

Thanks for playing! Originally I agreed about stopping at the edge but when you get really far in the game, the edge hop move is basically required to survive. Tapping 3 times is slower, I still want to find a better solution but this is it for now.

Regarding the limitation, the main character killed his master to gain his abilities, and is now paying the price for his greed. Ngl I misunderstood the parameters of the jam at first and developed the game the whole first day, thinking control was the limitation, so it is not as intertwined with the game's design as I would've liked.

Ohh ok gotcha! No worries, I just wanted to confirm. One time, an asteroid I launched off screen somehow gravitated back on screen like minutes later and it wa AWESOME.

THANKS!!! Thats very nice to hear!

Don't let Nintendo see this. My GOTY pick

Thanks for playing! I appreciate it!!!

Like the lil animations! DISCO MODE

I think adding some hit feedback (flash enemies white, particles, hitstop, sfx, knockback, screenshake) this would feel very nice. Love me a lil roguelike.

This soundtrack is so awesome, I love the concept. My issue is that the input is a little vague, as well as a little laggy on my end. But its a short and simple game with a cool use of the limitation! Nice!

LOTS OF TEXT, bit of a jumpscare. But those sfx are lovely and satisfying.

Im rockhard

This artstyle is wild man. Really funny concept

Astroids BUT EVIL AND AWESOME. This is a great idea, I'm wondering if it is a bug but the little launch GUI always glows green when I start cliking and then turns red when I aim, am I missing something?

Also God Mode in video games has been a concept for like nearly 50 years

Its based on cheesy martial arts films, and the God Stomp scroll was just a funny concept. Also the caterpillars represent different elements and I imagined them as deities coming to punish you for disrupting the balance of nature. Hence the stomping of gods. Sorry if it was offensive but it was rly just meant to be a very silly game

Wow this was awesome. Im ngl I played for likw 5-8 min before ever clicking and i was very excited to discover the skill tree. Having a little visual to pull that up would def help, but this was srsly great. Sfx were very satisfying, I played until my frame rate dropped to like 1. Great game!

I like this concept but I feel like I just found a broken strat of just switching between the same two tiles endlessly and incinerating everyone. Spacing them out more and incentivizing taking the risk of going towards the front would make it a little more enjoyable for me. Maybe tiles deactivate so you cant camp and randomly change positions. The art is great, love the color pallette and fun animations!

I like this concept but I feel like I just found a broken strat of just switching between the same two tiles endlessly and incinerating everyone. Spacing them out more and incentivizing taking the risk of going towards the front would make it a little more enjoyable for me. Maybe tiles deactivate so you cant camp and randomly change positions.

The color pallette choice is *chefs kiss* delightful! Love the pixel art so much

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Thanks for playing!! Yes I agree, I want to add particles and layer some more sfx. Ran outta time lol but will do this soon

Ahh I see, that makes sense. Yes it does block, my question was more so if I was missing some strategy involved with it, which it seems I was.

Hell yeah! Thanks for playing!

I agree, it really elevates the experience. I hope to keep working with him in the future

As my first introduction to Nailoong this was CRAZY, the laughing at the end was hilarious

6 BEERS CHUGGED LETS GO! I love the beer drinking animation. Why use AI art when MS Paint exists? This is fire

Game was made in 4 hours :O

Very cool style, and great use of the limitation!!! Nice job!