Thanks for playing! <3
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Sorry to take so long to respond - no "engine" in the colloquial sense, I develop using GM Studio 1.4 as a code and resource management IDE - LLTA uses a LOT of the GMS built-in systems (part of why it runs.... not great in places lol), but since then i've programmed each project's gameplay, core loops, and visual presentation from scratch. i always want to promote mostly-from-scratch development since it leads to more elemental, focused, and disciplined game design, but if you're like me and don't have the time or budget to go 100% "c# in notepad" mode, as an IDE to work in and handle low-level stuff I definitely recommend GMS over bloated systems like Unity. (can't speak for GMS2 tho, haven't used it myself)
Hi there! The Dodge Roll (down+jump) is your weapon of choice for this situation - be on the lookout for a hidden path, it might be right under your nose. (hope that helps without giving it away too much haha)
Happy you're enjoying it - tho heads up if you end up playing the full game: it gets pretty weird & creepy in the 2nd half! Nothing extreme or gory, but definitely spooky enough that I thought I should mention in case your son's especially young.
Hope that helps, and thanks for playing
Update! Based on a few other reports, are you using SPACE to select the menu option? It seems like I missed a debug command and the E key is trying to open some gated-off dev tools, which can render as a black screen. Planning an update to fix this and some other technical issues before launch, in the meantime let me know if this helps.
Ah, that's a pretty rough one. I don't have a clue what would be causing this at the moment, but I'll be sure to look into it & see if there's anything I can do for the full release. Thanks for the heads-up!
It only works from the "heavy" landing you get after flipping, so the command string is Down+X > X > X.
Sorry if the tutorial's not clear enough, I'll make sure to address that during the next update.
Hi! Thanks for the report, this is definitely not intended - something seems to have gone wrong in the process of building the demo of the newest update. I'm investigating now, and will update again shortly!
No worries! I actually prefer having any issues dealt with transparently on the page. Sorry to hear paypal is troublesome for some people, send me an e-mail at jesse[at]a6productions.com and we'll sort somethin out.
Ah okay. It seems like the itch client unfortunately didn't play nice with the initial post-launch updates. I'm currently looking into how to solve the issue within the app, in the meantime if you can download the updated files manually from the game page if you want a version without this bug. Sorry for the late reply+inconvenience, and thanks for bringing this issue to my attention.
Sorry for the late reply, and sorry to hear the game doesn't run well on your machine - I know how frustrating that can be.
Itch doesn't have a refund system, but if you contact me at jesse[at]a6productions.com we'll sort it out.
Is it an xinput controller? PS4/3 and non-xinput generic controllers aren't currently supported unfortunately.
If it is an xinput, make sure it's plugged in when you boot the game, and disable any other keybinding software (joy2key, x360ce).
Hope this helps!