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Oviedew

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A member registered Apr 10, 2025

Recent community posts

Flowertest is... strange. From the visuals to the overall vibe, everything feels intentionally off. The graphics are unusual, almost unsettling at times, and the whole experience keeps you in this odd state of unease, like there's a deeper meaning hiding just beneath the surface.

The ending? Straight-up macabre and terrifying. I honestly didn’t expect it to go that dark, and it left a pretty heavy impression. I didn’t have the patience to figure out the combination that lets you avoid the critic (if you know, you know), but honestly, it kind of fits with the chaotic nature of the game.

One thing I genuinely appreciated, though, was the way it featured an ad for another game within the game. It was clever, unique, and surprisingly well done – definitely one of the more innovative in-game promotions I’ve seen.

All in all, Flowertest is bizarre, uncomfortable, and original. It’s not a flawless game by any means, but it’s one that sticks with you.

I honestly didn’t expect Huntsman to shake me this much, but wow—what an experience. This game throws you into a claustrophobic laboratory where you’re hunted by a giant tarantula, and let me tell you… it feels real. Built in Unreal Engine, the graphics are next level. The spider is disturbingly realistic—I actually started shaking a bit at the beginning because it felt like I was really there. Not exaggerating. The horror atmosphere is absolutely on point: dark, tense, and it constantly keeps you on edge.

The sound design, lighting, and environmental detail all work together to immerse you fully. You’re not just playing a game—you’re surviving it. If you're even mildly arachnophobic, good luck.

However, it’s not without its flaws. I ran into a few bugs that broke the immersion a bit. For example, when you pick up the red keycard on the upper floor, it looks red—but it's actually the blue keycard. That took me a while to figure out and was kind of frustrating. Another minor bug: after leaving the safe zone, the flashlight didn’t turn on automatically like it should have. I had to go back inside and leave again for it to work. Not a big deal, but worth noting.

The most annoying bug I encountered was at the very end—after killing the spider, I was supposed to find its corpse, but it just wasn’t there. I had to restart the game. Thankfully, Huntsman has a fantastic autosave system. It keeps track of every single thing you do, so I didn’t lose any progress. Huge respect to the devs for implementing that feature so well.

Despite the bugs, I’m still giving this a strong recommendation. The sheer fear factor, atmosphere, and realism make it one of the most intense horror experiences I’ve had in a long time. If you love horror games that really get under your skin—this one’s for you.

The Station is one of those hidden indie gems that truly takes you by surprise. Set in an abandoned metro station, the game blends a hauntingly atmospheric environment with a gripping mystery narrative. It’s not horror in the traditional sense — no cheap jumpscares or over-the-top gore — but it masterfully creates a chilling, suspenseful vibe that keeps you on edge from start to finish.

What really stands out are the four different endings, each one cleverly written and genuinely unexpected. I couldn’t predict where the story was heading, and that made the experience even more satisfying. The presence of a lurking criminal adds a layer of tension, but the game focuses more on psychological thrills and storytelling than action or combat.

The visuals and sound design work together to build a dark, immersive world. Every corner of the metro station feels like it holds a secret, and the pacing is just right to keep you curious without dragging.

Overall, The Station impressed me a lot. It’s smart, atmospheric, and full of surprises. I’m definitely looking forward to seeing what the developer comes up with next.

Reverend is a very short horror experience. The game leads you through a brief journey, and the only notable moment is the jump scare at the end, which did catch me off guard a little. Unfortunately, there wasn’t much else to the experience. Not much happens throughout the game, leaving little room for a deeper impression. Overall, it was an okay experience, but I was hoping for more in terms of gameplay and story development.