I LOVE the game design! It reminds me of <Not The End>. I think it is simple and effective. I like the Aspect, the Weight , very narrative. Even the enemy could have some depth. I'm curious about why Advantage / Disadvantage rolls are using a d12? Why not 3d6 with 2 higher / lower result? (Just curious). I also like when characters Come Back From Out. The sotry would change that character forever. Basicly, I love everything... This game is what I'm looking for. Now I'm looking forward for a playtest version.
By the way, what would the Equipment and Item system like?