Thanks a lot for playing!
We appreciate the feedback as we'll be working on a post-jam update soon! :D
I love the setting and I think it's a really nice beginning of a cool future game :D I wish there was some sort of way of saving progress as despite being level 3 or 4 (don't remember), I got killed quickly by the second big knight dude and didn't feel like playing from the beginning.
The game is totally my vibe though and I'd love to see it developed! 7 days is just not enough for such a big scope and you did well with the time given :D
I love the artstyle and the vibe! Awesome little game, though I wish the jump wasn't so quick as it was hard to jump across the big hole, but I got it on the third try haha
I liked that there was more when you fell in the hole as I was sure I'd just die and get teleported to the beginning of the screen like with most platformers so it was a nice surprise. But at one point when I fell in the player character started walking backwards for some reason. It fixed itself when I exited the hole.
Absolutely beautiful visuals! The crafting was quite confusing to me and I saw that you were working on a new version of the game post-jam, so I just wanna wait for that as I just couldn't figure it out by myself unfortunately ^^' But I also don't play a lot of this types of games so that probably didn't help. I'll definitely come back to it later though!
That was super impressive shader for 3d while keeping with the rules. But the only way for me to last there longer than a few seconds was to lower the brightness as much as I could and making my screen warmer. Then I shot some things until I got bored and fell off the map and the health bar started freaking out (it was my favourite part).
The music is super cool, I loved it! Very fun game, but I had a big problem with hitting the 'sun' notes especially, I had them all as a 'miss' and I didn't know why as I tried hitting them at different points but then I realised that I was supposed to use space for them and not an up arrow. I think the up arrow would be more intuitive.
But other than that it was a super fun rhythm game and as I said, the music was great!
Really fun game, I love the art and animations and the dialogue is also cool :D I wish there was a way to skip the prologue dialogue for when you're replaying the game though.
Sometimes I wasn't sure if I'm doing things right or if I'm just running out of time, especially with the watering/scissors/bugs minigames as I was dying soon after introducing them.
Overall, very fun game, great job on this! :D
I loved it! It looks really nice and it took me a second to get a hang of controls but I got it in the end and it was fun to swim around and explore the underwater caves.
The art side is very nice, I love the little fishy and the environment is fun and simple. The ending animation is phenomenal! And the ending itself took me off guard in the best way haha
You did an amazing job Yah'el!
~Salty
I didn't realise that platforms disappeared in sync with the music so I died a lot but that's on me haha Such a cool idea with this, I loved it once I realised what was happening.
Super cute little platformer, I had a lot of fun with it. And it's super nice to see a Pico-8 game on here! I'm very happy that there were checkpoints, I think they were very well placed.
The background music is so fitting and simple, it really sounds like bees buzzing, though I wish it was a bit more varied or longer maybe while keeping the beat, but I also understand it was a game jam, so the focus was on the game itself, which was more important. The controls are amazing so you did a great job!
I'd love to play a longer version, I love platformers and your game is super fun :D
~Salty
Super cool game that you made in those 2 days :D I love the style and the character animation and design, it controlled very nice as well.
I'm just not the biggest fan of inverted camera movement, I wish it could be changed in settings or something.
Plus sometimes the way the light hit the platform from the side would blend with the top so it was hard to judge how far I need to jump.
But I could definitely see me playing this if it was a longer game, hopefully with some kind of save mechanic as well as it was a bit heartbreaking getting far and then falling and starting from the beginning.
What a cool game, your team did so much in these 2 days :D Nice story behind it, just some notes had a very cool font, but it was hard to read, there were also quite a lot of them and they were lenghty, I feel like for such a short game there could be a little less notes, but I did enjoy the story :)
The art and gameplay is also super nice, I fixed the ship and beat the game, good job on it :D
Aww, I loved the art and the whole game is super adorable <3
The only thing is that, most often on Level 4 sometimes a balloon with a package would get knocked down, but would fly near the ground and not pop, just would fly to the end of the level and you can't pop it anymore, it counts it as the lost package, I lost 2 times because of that haha, but I beat it on the next try ^^