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Overlite

24
Posts
5
Followers
A member registered Feb 26, 2024

Creator of

Recent community posts

the art looks great

i love this idea, made me laugh & was a fun little time to play

really cool concept, was fun learning the mechanics, feels like the kind of game that you have to play multiple times to get a good ending

the 3D visuals look really nice, though i wish it didn't lag so much every time a shader loaded

the 3D visuals look really nice, though i wish it didn't lag so much every time a shader loaded

i like the way the mechanics combine, it has room for a lot of interesting levels

character writing is really fun, though i wish i could move around while they yaps their humour out

honestly very fun, i played this way longer than i thought i would. it's got that idle-game/tower defence upgrade addictive feel

had a fun time playing through the levels. good polish for only 6 hours

very cool idea, not sure how well it fits the theme as it's a bit hard to tell what you're risking vs not risking (feels like you should always clone yourself whenever you can)

i liked being able to stack enemies and attack them all at the same time with the aoe

i liked being able to stack enemies and attack them all at the same time with the aoe

I had a lot of fun being a rat stealing cheese

I like the health as money mechanic, not seen it done before

interesting idea, like what you did with the theme. do wish level 4 wasn't so deliberately frustrating though, having to loop the starts many times just to get on a platform on the right cycle became cumbersome

enjoyed the minigames and the humour, kinda wished there was some kind of an "ending" to it afterwards but i suppose the gig economy is forever 

very interesting idea, i think the difficulty could be tuned a bit as currently i didn't really have to do almost anything for the lil guy to clear a level. definitely a really interesting concept that i can see expanded on in many interesting ways

really really fun concept and execution, the surprise of learning how things worked was super effective. if there was anything to change it would be to have a quick start function (it only took me 4 tries but i can see it dragging). amazing work otherwise!

liked the art and the lil dude energy

great music, fun to draw lines while geoff is running through a stage. couldn't get past stage 8 though (line drawing seem to bug a bit and i couln't draw in planning phase)

very creepy, charge jump could have charged a bit faster though

really fun minigames, enjoyed the variety and they were short and understandable. only problem was sometimes the minigame was hard to understand at first (i didn't realise 'defend the code' had text at the bottom first time, and both times i got "shoot the bugs" i shot my bullets before the intro text appeared). great job otherwise though!

liked the art but couldn't get into it because of how much dialogue there was