🤑 Indie game store🙌 Free games😂 Fun games😨 Horror games
👷 Game development🎨 Assets📚 Comics
🎉 Sales🎁 Bundles

Outgunned Games

A member registered Jan 28, 2016 · View creator page →

Creator of

Recent community posts

Posted in Release Notes


  • Extra Push
  • New chapter: Neptune
    • Gas planets
    • Suitcase
    • Solar wind
  • Course preview
  • Some minor bugfixes
  • Note: This update deletes your existing save file
Posted in Release Notes


  • The first public release
Created a new topic Release Notes
(Edited 1 time)

Here you can find the change log for all releases

Created a new topic Bug Reports

Please keep bug reports under this thread

New in version 1.2

  • Spanish and Finnish languages
  • Minor fixes

Thanks for your feedback!

I'll have to fix that typo :)

Almost all of the issues you mentioned were a result of priorization. The project had already taken too long, so some stuff was simply left out / done as mvp to save time. Nice to hear that the things I actually spent a lot time on were to your liking.

New in version 1.1.3

  • Game Over and Load game now reset extra lives and ammo. There was a bug introduced in 1.1 that caused the Game Over to not reset lives.
  • Disabled boss key (ESC)

New in version 1.1.2

  • Fixed collected unique item count bug (item percentage)

Send an email instead and I'll hook you up with a key. You can find the address from invisibletile.com

New in version 1.1.1

  • Fixed a bug that caused the game to crash on some systems after the intro cinematic

New in version 1.1

  • 3 save files
  • Settings screen
  • New hidden items
  • Game statistics
  • Various small fixes and tweaks

Afaik, only .NET, DirectX and the %appdata% folder.

Unfortunately SharpDX TK is Windows only, so porting to Linux would mean porting the game to MonoGame first. Shouldn't be too complicated, but probably not worth the effort.

New in version 1.0.1

  • Fixed "Continue" option not showing up on the Main menu. The game is meant to be challenging, but having no saves would be a bit too harsh ;)
(Edited 1 time)

Hello itchies!

In a nutshell, Giga Girl is a classic NES Mega Man -like action platformer. The whole game started as a Mega Man remake project, so chances are that if you're into the original MM games then you're going to love GG too.

The game features 16-bit-ish pixel art, precise controls, classic gaming difficulty, awesome chiptune soundtrack, cool secrets*, full gamepad support and of course some hot robot on robot platformer action.

Giga Girl is not a very long game, but it's unlikely that you'll finish it in one go. It took 10 hours (on average) for our fearless test players of Mega Man veterans to beat the game. The lenght of the game has also been considered in the pricing.


I hope you will have as much fun playing Giga Girl as I did making it :)


Markus / Solo dev / Invisible tile

*) Can you find them all?