Well, something obviously broke as you got the error screen, so ¯\_(ツ)_/¯
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Unfortunately I wasn't able to figure out what caused the error, but your save did have one uncollected secret item left in the fire stage. You need to reveal hidden blocks with Sonar Wave to get to it.
PS. I thought I fixed that typo already, but must have forgotten about it.
Thanks for your feedback!
I'll have to fix that typo :)
Almost all of the issues you mentioned were a result of priorization. The project had already taken too long, so some stuff was simply left out / done as mvp to save time. Nice to hear that the things I actually spent a lot time on were to your liking.
Afaik, only .NET, DirectX and the %appdata% folder.
Unfortunately SharpDX TK is Windows only, so porting to Linux would mean porting the game to MonoGame first. Shouldn't be too complicated, but probably not worth the effort.
In a nutshell, Giga Girl is a classic NES Mega Man -like action platformer. The whole game started as a Mega Man remake project, so chances are that if you're into the original MM games then you're going to love GG too.
The game features 16-bit-ish pixel art, precise controls, classic gaming difficulty, awesome chiptune soundtrack, cool secrets*, full gamepad support and of course some hot robot on robot platformer action.
Giga Girl is not a very long game, but it's unlikely that you'll finish it in one go. It took 10 hours (on average) for our fearless test players of Mega Man veterans to beat the game. The lenght of the game has also been considered in the pricing.
I hope you will have as much fun playing Giga Girl as I did making it :)
Markus / Solo dev / Invisible tile
*) Can you find them all?