Hi!
I really enjoyed your game. This is my first time playing this genre and I had a lot of fun approaching it as a true auto battler, each run felt rewarding as I tried to understand the systems and optimize my decisions.
That said, I’ve run into a few pain points. I’ll keep this as objective and actionable as possible:
1) Progression triggers are hard to identify
I tend to talk to and battle everyone on a floor before moving on, because I don’t want to miss anything. Right now it’s almost impossible to tell whether an interaction will advance me to the next floor/level or not.
Because of that, I sometimes get forced forward unintentionally, especially when the NPC that progresses you is placed in the first room near reception. I’d really like clearer control here (for example, a clearer prompt/warning or a separate “advance” interaction).
2) Side story arcs feel like they get cut off
The side story arcs look fun and engaging (Team Rocket, the corner next to the game room, etc.), but I haven’t been able to finish even one. They seem to disappear or “reset” once I move to the next floor, so I’m not able to enjoy content outside the core battles.
If side arcs are meant to be optional, it would help if they persisted across floors, or if there was some form of tracking/continuation.
3) Dual gym leader mixed teams: cool idea, but breaks character a bit
Battles against two gym leaders with mixed teams are a great novelty. That said, I think it could still be balanced while keeping the leaders more “in character.”
Example ideas:
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Use Pokémon whose moves/abilities match the color/theme they represent.
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Use the same species in different colors/forms (e.g., Altaria White vs Altaria Blue) to keep the identity while still varying teams.
4) Menu navigation is sometimes confusing
This one is more personal, but I sometimes get lost moving between sections. I’m used to having a clear tab switch button (or a visible “you are here” navigation). Not a major issue, but it slows me down.
5) Bug report: battle starts with empty enemy field (softlock)
On my first time reaching the boss battle, I saw the three elemental brothers spawned in the first room near reception. I decided to battle them first to get some extra cash before the champion.
That triggered a battle with:
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an empty enemy field
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0% bars …and the screen bugged out, forcing me to restart and lose my progress.
This ties into the next request:
6) Save & continue
Because runs can end abruptly (especially due to bugs), having a save game / continue later option would make a big difference.
7) More run customization + clearer rare card progression
I’d love the option to start runs with personalized initial Pokémon under a score/point cap, instead of only choosing from the preset starting decks. For example: choose 2 starters within a points limit.
Also, it’s not very clear how to get rare cards. It could help to:
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make the rare card acquisition rules more explicit, or
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introduce a late-game zone/event where difficulty spikes (e.g., “Master Ball fields”), with opponents running strong Pokémon and extreme strategies, so rare cards feel tied to a clear milestone.
Overall, the core gameplay loop is great and I’m having a lot of fun with it. These points are mostly about clarity, control, and making side content feel finishable.
Thanks again for the work you’ve put into this.
