I’m glad you’re enjoying it! Unfortunately some events wouldn’t have enough animations when the events are all finished, so I never created a video making mini game for them. It does allow me that creative freedoms to make different scenes though, which is nice.
OsirianGames
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Any fluid products in Daz will not produce simulations for animation, but are instead objects that adhere to targets with dForce and are meant for still frames only. If you want to simulate fluids for animation, you’ll want to use fluidos II, but its going to be an incredibly painstaking process to learn. For that reason, as far as I’m aware, I’m the only developer creating fluid animations in Daz Studio.
Sorry I’m a boomer, figured out what tut means. There’s no tutorial for outfits but they become available when either a girl joins harmony girls or when she makes the second type of videos available to her. You can buy the outfits from the shop and equip them from the outfits button in the character menu.
Previous save files should always be compatible and should be retained between updates. If you clear your browser cookies you’ll lose any save data for the web version as that data is stored in a cookie. You’ll also lose save data if you reinstall your operating system. Those are the only ways I know of that can wipe save data from previous versions.
I’ve had a lot of requests for translations and I want to tell you all that they’re right around the corner! I would’ve liked to release them with this update, but unfortunately the translations required a major amount of code modification so they’ll be released when v0.5.1 public is released. Currently I’ve got the game translated to French and will be adding more to v0.5.1 in the coming weeks.
I need to clarify that these are machine translations so they won’t be perfect. Hopefully they’re good enough that everyone can enjoy the story in Harmony Girls!
Harmony Girls has always been fairly linear. The requirements for events didn’t change and neither did the order in which they can be seen. As for the sandbox, I removed the sandbox tag after the update that changed the navigation because I agree that it could no longer be considered a sandbox. And no, this was not a poll where people could vote on it. I made the change because I felt the game flows better without the map navigation. I’ve always followed my instincts when it comes to development of the game and I felt the map and character interaction was a weak point in the game’s design, so I changed it in a way that I felt plays better. I still believe the new system is a improvement to the old system.
I changed the navigation system to an interaction system instead, one where you interact with characters or events and travel to those locations in that way. The point of the update was to streamline character interaction and scrap the map system that I ultimately didn’t think fit the game that well. The previous system encouraged players to call characters to Lily’s room to hang out, which ironically resulted in a lot of time spent in her room. While you may have traveled to locations using the map, most players were using the easier option and would therefore see more locations now than in the past. Sorry if you feel like I removed an important part of the game for you, but I felt the change was a good one, something which removes a potentially tedious system to some.
Itch is currently having a major problem with bots repeatedly spamming the comments of various games. Any links in the comment section are going to be malware to infect your computer or device. I’m deleting them as they pop up but please, DO NOT VISIT ANY LINK POSTED IN THE COMMENTS!!!!!!!!!
The game links can be directly downloaded from Itch or from my Patreon or SubscribeStar.
Glad you’re enjoying it. Many people were requesting android versions and unofficial ports started popping up. I decided to just make my own port knowing the UI wasn’t built for android and would have some small elements that would be hard to read or use.
The UI that’s currently in game for all versions is only a temporary UI until I commission an artist to create UI elements for me in a future update. When that happens, I’ll be building a separate UI for android users that will be more mobile friendly.
Didn’t really want to weigh in here, but I believe back when I created this fluid sim I didn’t want the fluid colliding with Lily’s fingers. To get that trajectory, I had to lower the origin of the fluid. I also had to pull it away from her body. It wasn’t a big deal back then because I didn’t have a close up camera, and only in this most recent update did the closeup become full resolution. All fluid sims since then just allow collisions with characters and fluids look like they’re coming from the urethra.
Which version are you playing? All versions should be retaining saved data. If you’re playing the web version in a private window, saves will not be retained and you’ll need to export and import them as your cache gets deleted when closing the browser. I’d highly recommend exporting saves when playing the web version anyway.
