In my head i was thinking more like difficulty ramps up after each puzzle, maybe in size, but also adds more rules. Like some flowers might need to be attached to water as well, or they might need to be isolated from other plants. I have no idea if these specific ideas would make for a more fun puzzle, (im sure you could come up with better solutions and rules to add). But atleast thats where my mind went as i was playing, that the core is fun, but it would be interesting if more complexity could build up over time.
Oscar Anderlind
Creator of
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Very fun and satisfying to play. Like someone else mentioned, the game froze for me after finishing a level, but the game was fun enough that i reloaded and kept playing, still a bummer though. Would've wished for a progression path / levels, and music to fit the calm vibe. But otherwise great game! The game could definetly be built on!
I REALLY liked this, the writing was very funny and its a good take on the theme.
My only feedback would be the inventory was a little clunky sometimes, when you pick something up from the "temporary storage" and realise it doesnt fit, you cant put it back and rearange. It would be nice if the temporary storage could hold any item, as it can sometimes be hard to judge the size and shape of something you pick up.
I enjoyed my time a lot with this game and was suprised how many senarios and items there were, even when i thought i had seen it all! Good job!
Very creative take on the theme! The gameplay is also very fun and creative, and im a sucker for card games. It was easy to break the game with the insult upgrades, but i dont expect a balanced card game in just 7 days, so i dont hold it against the game.
The story and art is SOO good, the characters, the funny one liners, the thematic intro reveals. No notes, great job!






