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Ian O'Rourke

11
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1
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A member registered Jun 10, 2020 · View creator page →

Creator of

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Great design. The movement is great, as is placing track and watching the train go around.

Great design. The movement is great, as is placing track and watching the train go around.

Very cool game - impressive to have done in the time requirement, and great graphics! The main comment I have is that there is some oddities with clipping with the ground, and I feel like the splines can be a bit wonky sometimes. Otherwise, great!

I liked it a lot, snappy animations, good sound design, and overall a fun concept.

Clever game! The loop detection sometimes felt a bit off, but otherwise was fun to play and felt/looked great.

This is a great game, I really like the graphic style - it looks fantastic - and all the little menu items really make it feel like a polished game. The sounds are great, and it fits the overall theme quite well. I enjoyed it a lot!

Fun game, and a clever idea. I like the idle-game idea, and the graphics are really well done.

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This is a very clever idea - though the puzzles were a bit simple. It would be very fun expanded out into a fully-fleshed game. As a note, to get it to work, I had to download love2d and then place the executable within the extracted folder. It would not work on its own, as it required SDL2.dll and lua51.dll.

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The point is that the environment is driving you to constantly change your strategies and your role in the map. For example, you could be all in on solar one moment, but then need to switch to wind rapidly as solar output dwindles. Or be super pro-environment with planting trees to delay the storms and decreased energy output, but then the next moment cut down all the trees to get enough energy to replace with infrastructure to survive. You as the player must role-reverse your interaction with the environment and what you create as the game progresses. It's not the closest or most creative match to the theme, but I think it is there is some capacity.

Thanks for playing! Definitely needs some balancing... That last icon was supposed to be a bulldozer, to allow for reclaiming previously-built tiles for 50% of the original cost - some tool-tips would have been useful.

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Thanks for playing, and the bug report... Oops!