Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

The point is that the environment is driving you to constantly change your strategies and your role in the map. For example, you could be all in on solar one moment, but then need to switch to wind rapidly as solar output dwindles. Or be super pro-environment with planting trees to delay the storms and decreased energy output, but then the next moment cut down all the trees to get enough energy to replace with infrastructure to survive. You as the player must role-reverse your interaction with the environment and what you create as the game progresses. It's not the closest or most creative match to the theme, but I think it is there is some capacity.