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Ornito

31
Posts
6
Followers
7
Following
A member registered Feb 26, 2024 · View creator page →

Creator of

Recent community posts

Incredible work! The level design is well-planned and requires a bit of thinking to complete.

Jolly concept! I destroyed my entire speed just for a village with three children, and somehow managed to miss the ring. The perspective was a bit off, but the shadows helped to guide more or less where the obstacles came from. Fun game

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Oooh they're leaving in the tutorial?? I coded for their patience not decay while in the tutorial, but sometimes the code is just stubborn. And yeaah, I had a really hard time trying to figure out how to improve the knife spawn system, and the button never came to mind! Noted. Bugs beside, thank you for playing!

Super satisfying to watch the ships flying from planet to planet

Neat concept! My highscore was 12889.

The boost mechanic took me a few runs to fully understand, but when I got it nobody could stop me. That's a lie, i'm horrible at this game, but it was very fun! Absolutely good job for a first game, keep it up! The art is incredible, also. I followed your work on the server and it was one I was looking forward to play.

One of the most unique interpretations of the theme.

These two reminded so much of Harry duBois and Horrific Necktie. Absolutely cool game

A lot of potential to work with here, cool concept!

THE MUSIC DIDN'T NEEDED TO GO SO HARD

Such a delightful mechanic to play with, and the puzzles put you to think!

Dope idea! The sound design really helps building up the tension.

I was really compelled to finish the game, but that 8º checkpoint... Nop, not for me anymore. The art and the soundtrack are awesome, though.

Very stressful (as is the job of a barista)! Fun concept. 

A very difficulty and equally fun game! Tried to make 3-stars on every level, but the biggest difficulty was between the monitor and the chair, so i gave up. Liked the design choice you made by changing the color of the grass depending on level difficulty

Such a cool mechanic to play around, cool game!

My best shift until now was 12 deliveries with only 2 damage

A game that brings such a good feeling even in it's simplicity, had a good time playing.

Ohh you probably didn't chop the ingredients? I tried making the tutorial as clear as possible but... I understand the controls are not that intuitive. Anyway, thank you for taking time to play our game!

On my last run I got a bizarre ultra-speed and clipped out of the game and won, now that's momentum!

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I had a lot of fun playing this game, it was very chaotic to manage every intern and strategize to destroy other startups. Also, I would like to point out that the "juiceness" of your interface was very well made!

Great concept for a great game, really enjoyed my time playing it

My only complain is that the game has no downloadable version and the web version is kinda laggy, because other than that i freaking loved this game. As a Sea of Thieves fan, you guys really capture the chaos that is to navigate in a pirate ship, and the mechanics are really well implemented so all the gameplay loop is awesome to play

Cool lore! The upgrades are really fun to play with, but I can't help but think how cool it would be if they combined (I'm talking about you, virus + bounce...). Anyway, nice art, too!

Thank you!

Insano demais, muito gostosinho de jogar e combinar os ataques. E a pixel art ficou irada

Vi seus posts sobre o desenvolvimento desse jogo lá no server do None, mas me fugiu completamente que você tinha postado ele. Só agora, depois de ver seu perfil, que vi ele aqui.
E bicho, que ideia fantástica! Eu adoraria ver um boss rush baseado nessa mecânica de dashs pela tela, apesar de ser horrível em jogos frenéticos como esse (não que tenha me custado seis tentativas pra passar...)
Minha única crítica (mais porque eu sou chorão) é que as colisões são MUITO precisas, pixel perfect, e acabava que por um pixel ali eu acabava recebendo dano. De resto, parabéns pelo projeto!

Sim! Darkwood está no meu top 3 jogos, e quando vi o tema não consegui pensar em outra coisa se não sobre ele.

E pois é, as árvores crescerem em cima dos botões foi um bug bem chatinho que não consegui resolver a tempo de enviar o projeto mas que cruzei os dedos pra não atrapalhar tanto quem jogasse. Também isso das últimas noites ficarem mais difícil não por dificuldade, mas por falta de recursos. É algo que a falta de testes de outros jogadores me fez não perceber.

No geral, muito obrigado pelo seu feedback! Fico muito feliz que tenha gostado do meu projetinho.

Very well implemented mechanics and player control is extremely fluid. Very good game!

Obrigado pelo feedback!

Sobre os pontos mencionados:
Confesso que eu fiquei com uma certa preguiça de fazer menus, mas também nem chegou a passar a ideia na minha cabeça de só fazer um "Press Enter to Start" com um tutorialzinho do jogo. Anotado!
Agora, quanto aos animais, eles são pra ser obstáculos mesmo, que ocupam lugar na pilha. Então a melhor maneira de contornar isso seria não pegando eles, ou deixando eles lá até a pilha colapsar (quando você pega mais de cinco lixos). Olhando de fora, percebo que ficou bem contra-intuitivo isso kkkkkk
E obrigado pela sugestão de um limite de erros na hora de descartar o lixo! Apesar de simples, já seria um desafio bem grande pro jogador, e casaria bem com os esquilos caindo do céu. 

Aprecio muito que tenha gostado do meu joguinho :)

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Viciante pra caramba!
Único bug que eu encontrei é que, algumas vezes, a bola só passa direto pela "raquete" mesmo apertando no momento exato. Fora isso, poderia passar horas aqui jogando