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orange rice

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A member registered Apr 18, 2017 · View creator page →

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Thanks for the message! Yes like its noted I would like to increase my share of self-made textures over time. Hopefully that’ll remove those in question.

No thank you! That is a pretty good proposal that I have not even considered so far. Thanks for the inspiration! I feel like it should be doable and am definitely interested in doing it.

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There is now! A public Google Sheet to be precise. It is the same version that has been included in the package as PDF. I will refer to and update this table with future updates.

Head here for the table of contents: psxpack-credits.orange-rice.com

Thank you very much! This is the first project of this kind for me but I hope to learn and add much more to it over the coming months.

I hope it helps you on your journey!

I wish everyone a lot of fun and success, I am looking forward to play your games.

What a neat little tool! I will have some fun with and good use for it.

TLDR: It is a neat little prototype and I would like to see a more polished and content rich version at another time.

I liked the controls. They felt simple, good, fun and easy to learn without a tutorial. I would suggest adding a sideways rotation with Q and E. To improve navigation for those with difficulties I would also suggest adding a compass and gyroscope like system with basic directions to make that part a little bit easier, especially in the current mostly similar looking environments.

The boss trapped me continuously and it felt like they pushed me through the level instead of me steering. That way I had difficulties to actually engage into combat despite me knowing what was to do. Maybe introducing a combat phase system with it only certain moments of using the shield (if not all turrets destroyed) resulting in a agressive behaviour when using the shield and defensive when not would make the fight a bit more dynamic.

Nice! The screenshots look very good.

Love the atmosphere. Keep it going you seem on a good path!