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oqubo

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A member registered Apr 22, 2015 · View creator page →

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Wow! Good idea. We’ll make a note of that ;)

Thank you very much! We really appreciate your feedback. This is our first jam, and we think it’s a great space to validate, share ideas, and improve. It’s fantastic to know that you like our proposal!

We completely agree! One of the improvements will be to try to make the game more dynamic. Thank you for your positive feedback.

That’s right! The ending appears when you complete the eighth challenge ;) Thank you for your feedback. It encourages us!

We really liked the art, the narrative that tells a story, and the escape room idea, which is very different from the other ideas in the jam. Although mathematical concepts appear, we didn’t clearly see the inclusion of basic mathematical operations in the main mechanics of the game. But we didn’t manage to escape the room, so maybe we overlooked something. Good job!

We really liked the art, the narrative that tells a story, and the escape room idea, which is very different from the other ideas in the jam. Although mathematical concepts appear, we didn’t clearly see the inclusion of basic mathematical operations in the main mechanics of the game. But we didn’t manage to escape the room, so maybe we overlooked something. Good job!

We believe that this type of game is very interesting for children because it is based on everyday situations and characters. Some ideas we have come up with are to change the objective from the total amount of money to be collected to a general satisfaction level that goes up or down, and to have workday cycles with a certain number of customers (the objective being to see how many days you can keep the store open). Include a positive feedback loop so that if you manage to make several perfect returns, it accumulates with a multiplier, and a negative feedback loop so that if you fail several times, it helps you by lowering the difficulty (for example, a customer comes in who has paid the right price).

We believe that this type of game is very interesting for children because it is based on everyday situations and characters. Some ideas we have come up with are to change the objective from the total amount of money to be collected to a general satisfaction level that goes up or down, and to have workday cycles with a certain number of customers (the objective being to see how many days you can keep the store open). Include a positive feedback loop so that if you manage to make several perfect returns, it accumulates with a multiplier, and a negative feedback loop so that if you fail several times, it helps you by lowering the difficulty (for example, a customer comes in who has paid the right price).

We really liked the concept and found it different and original. We think it’s interesting that it could also work as a physical card game. It’s a very calm game where you don’t have to keep an eye on the time and you can think about your move in a relaxed way, and the music reinforces that state of calm. As a suggestion, when the cards are fanned out, you can see the type of operation by the color but not the number, so you have to hover over each card to see that information. The number could be added in small print in the upper left corner.

Several times when selecting the level, it got stuck on the loading screen, but when we reloaded the page and selected it again, it loaded.

We really liked the concept and found it different and original. We think it’s interesting that it could also work as a physical card game. It’s a very calm game where you don’t have to keep an eye on the time and you can think about your move in a relaxed way, and the music reinforces that state of calm. As a suggestion, when the cards are fanned out, you can see the type of operation by the color but not the number, so you have to hover over each card to see that information. The number could be added in small print in the upper left corner.

We think it’s a simple idea that works very well. We believe that if it were themed, for example, with different animals of different sizes, it would work very well for children.

We think it’s a simple idea that works very well. We believe that if it were themed, for example, with different animals of different sizes, it would work very well for children.

We really liked the aesthetics and the concept, and we encourage you to keep working on it because it is clearly a more ambitious project that has not had time to be polished. As a suggestion, the text was difficult to read due to the font size and contrast with the background.

We really liked the aesthetics and the concept, and we encourage you to keep working on it because it is clearly a more ambitious project that has not had time to be polished. As a suggestion, the text was difficult to read due to the font size and contrast with the background.

We liked many of the mechanics, such as the fact that they duplicate when they fail or that you have to select the right weapon. We also liked that the numbers assigned to the monsters change and that you can clearly see when this happens with the text effect. The monsters are cool and have been a hit with our kids. As a suggestion, we were thinking about weapons x2, x3, x4. All x4 monsters could also be killed with x2, so we wondered what would happen if they were x2, x3, x5, but these situations would also occur. We have experienced that after playing for a while, the browser restarts the page indicating that it has used too much memory.

We liked many of the mechanics, such as the fact that they duplicate when they fail or that you have to select the right weapon. We also liked that the numbers assigned to the monsters change and that you can clearly see when this happens with the text effect. The monsters are cool and have been a hit with our kids. As a suggestion, we were thinking about weapons x2, x3, x4. All x4 monsters could also be killed with x2, so we wondered what would happen if they were x2, x3, x5, but these situations would also occur.

It’s a fun game, especially because you’re racing against the clock. The car goes really fast! And after several games, we found it impossible to beat it :)

It’s a fun game, especially because you’re racing against the clock. The car goes really fast! And after several games, we found it impossible to beat it :)

It took us a while to understand how to play, but once we got past that hurdle, the game is interesting and different. As feedback, we think it would be good to make it easier to select and rotate elements, for example, by eliminating the use of the numbers 1 to 5 and the R key and using the icons at the bottom to select with the left click and rotate with the right click (the rotations would appear at the bottom and would already be selected when rotated). Then placement would be with the left click and deletion with the right click, as it is now.

It took us a while to understand how to play, but once we got past that hurdle, the game is interesting and different. As feedback, we think it would be good to make it easier to select and rotate elements, for example, by eliminating the use of the numbers 1 to 5 and the R key and using the icons at the bottom to select with the left click and rotate with the right click (the rotations would appear at the bottom and would already be selected when rotated). Then placement would be with the left click and deletion with the right click, as it is now.

We think it’s a high-quality demo where the mechanics are easy to understand. We really enjoyed both the enemy mechanic — hitting them to complete the operation — and the object-joining puzzle mechanic. We believe it has a lot of potential and encourage you to keep working on it. Plus, if you did this in 4 days, with 4 more you’ll have it done! :)

We think it’s a high-quality demo where the mechanics are easy to understand. We really enjoyed both the enemy mechanic — hitting them to complete the operation — and the object-joining puzzle mechanic. We believe it has a lot of potential and encourage you to keep working on it. Plus, if you did this in 4 days, with 4 more you’ll have it done! :)

We think it’s a very interesting proposal for young children, because there’s no time limit, it always uses the same numbers, the cat theme is very appealing to them, etc. Our kids loved it.

We like the idea of user input using only the arrow keys to choose between the four options — it makes the game very dynamic and fun. As a small piece of feedback, we noticed that the bar indicating the movement turn fills up below the health bar for the player, but appears below the enemy itself. We think it would be better if it also appeared below the health bar for the enemy, to keep it consistent.

We like the idea of user input using only the arrow keys to choose between the four options — it makes the game very dynamic and fun. As a small piece of feedback, we noticed that the bar indicating the movement turn fills up below the health bar for the player, but appears below the enemy itself. We think it would be better if it also appeared below the health bar for the enemy, to keep it consistent.

We found it very entertaining and a very interesting idea, since if you get the operations right, you’re rewarded, but if you miss all of them, you still deal some damage.

As feedback, we also think it would be good to avoid having to click on the text box, and we believe the time to answer is a bit short. One idea could be to have several tiers: for example, if you answer in less than 2 seconds, the damage multiplier is x5; if it’s between 2 and 4 seconds, x3; and if it’s between 4 and 6 seconds, x2. This could be indicated with a color on the bar that shows the remaining time to answer.

Another suggestion would be to show a choice when leveling up (more health, more damage, etc.), since right now the fact that you’ve leveled up goes a bit unnoticed.

We found it very entertaining and a very interesting idea, since if you get the operations right, you’re rewarded, but if you miss all of them, you still deal some damage.

As feedback, we also think it would be good to avoid having to click on the text box, and we believe the time to answer is a bit short. One idea could be to have several tiers: for example, if you answer in less than 2 seconds, the damage multiplier is x5; if it’s between 2 and 4 seconds, x3; and if it’s between 4 and 6 seconds, x2. This could be indicated with a color on the bar that shows the remaining time to answer.

Another suggestion would be to show a choice when leveling up (more health, more damage, etc.), since right now the fact that you’ve leveled up goes a bit unnoticed.

Muy bueno. Es entretenido, tiene buen feedback, variedad de power ups y el Boss final.

Muy guay. Me ha gustado mucho el fondo paralax geométrico, la paleta de colores y la interfaz como sale la parte de wave y el game over.