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MuseWeaver

10
Posts
A member registered Feb 04, 2025

Creator of

Recent community posts

I really liked this game! 

Orange dice - I could never track which dice it was changing, consider having it pick the five random dice before hand. That way the player can weigh the risk of 

Yellow dice - Needs a better explanation, I only understood what was going on when I read your out of game explanation. My quick fix suggestion would be placing the example you made in the mouseover explanation.  

Black - Haven't been able to try this out yet, but I assume it rolls as a way to figure out which black will steal from the other if it shares a row with an enemy black? 

Fun game! A bit rough on feedback and impact, I couldn't figure out if the abilities had any effects other than amount of damage they caused. Maybe you could add effects like ice will slow an enemy's attack speed. I would also suggest having a explanation of the abilities when you're on the upgrade screen, and a way to see how much gold you possess. (unless I missed that part, lol.) Also you should consider allowing enter to proceed from the start menu, I got irritated having to pull my hand off the arrow keys to try again.

Nice game! I like the aesthetics, I'm not really noticing the risk portion of the theme, but I assume that's because you focused on the biscuit aspect. A note on the siren, I would suggest you have the player click to confirm they read the explanation before the minigame begins.

Thank you! Apologies you had to 'figure out how it works' hopefully I'll figure out how to implement a tutorial without crashing the game next time lol. Considering everything I really like the loop we managed to create. We're planning to make a version that's presentable in the future, here's hoping it turns out better.

Here is our game, Princess Biscuit. It's probably best to read the commit on the controls since our programmer was too much of a buffoon to add one. <-----Buffoon programmer. 

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Thank you! All In is meant to be the core of the 'Risk it, for the Biscuit' theme, you play the cards you have against the targeted foe and play a game of 21, if you win you perform a high damage attack and heal yourself. Descriptions were made, but had to be remove because of an error that just made the game unplayable, which is why we had to settle on putting the explanation in my little commit lol. 

Thank you Garbagequeen, I'm glad you were able to find the link I messaged you! I'll pick your brain for more info on our discord! :P

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Thank you! Agreed, I made a mistake near the end and hand to use the final day making certain what was submitted worked without crashing lol.

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Removed the embedded version because it not only crashed but cut of crediting NavID.

Ok apparently there is a huge bug that just closes everything on the embedded version, it crashes after a fight, the executable appears to continue working, apologies for the inconvenience -_-   

(2 edits)

Removed the embedded version because it not only crashed but cut of crediting NavID.

Ok apparently there is a huge bug that just closes everything on the embedded version, it crashes after a fight, the executable appears to continue working, apologies for the inconvenience -_-   

Because I putting ability descriptions ended up horribly, I'll just put them here:

Controls: Arrows to move, and enter to confirm

Abilities:

Hit: Your basic attack, using it on a foe makes them draw a card.

Fold: Skips a turn but allows you to discard all cards in your hand.

All In: Your bread and butter, you use this as an attack to compare with your foe's hand, using blackjack rules, you win on draws.

Shockwave: An ability that hits everyone.