If you want I will look for epic games. just email me in future when full version come out!
OptimaArch
Creator of
Recent community posts
Thank you so much for taking the time to write such detailed feedback.
The early upgrade progression point makes a lot of sense. I think I was balancing it too much from my own perspective after already knowing the game, so I can see how new players might feel like they are making no progress if the first few runs go badly. I’ll look into giving players some small early unlocks or rewards sooner.
The combine/absorb mechanic is something I really want to improve too. I’m happy you liked the idea, but I agree that the current toggle can feel clunky. The spacing issue is a good point as well. but for now I can't really think of better idea for now..
And yes, the LyaSeek assets are awesome! Thanks again for playing and for giving such thoughtful feedback!
Thank you so much!
I’m really glad to hear the mechanics and balance already feel solid at this stage. There’s still a lot I want to polish, but feedback like this helps a ton.
And thanks for saying that about the AI stuff too. I know it’s a sensitive topic, but as a solo indie dev making my first game, I’m just trying to use the tools I have and make the best game I can.
Really appreciate the support!
Link: Slotbound [Demo] is available to play!
Hi everyone,
I’m starting this devlog thread for Slotbound, a slot machine roguelite defense game.
This is my first ever game, and I’ve been working on it for the past 8 months as a solo developer. I started without a programming or game development background, so a lot of this project has been about learning, testing, rebuilding, and slowly turning the idea into something playable.

The basic idea is simple:
What if a slot machine built your army?
You spin to summon units, absorb them to make them stronger, choose upgrades and cores, and try to survive waves of enemies.
The first playable demo is now available on itch.io. The Steam version is also currently waiting for review.
I’ll keep updating this thread as development continues.
Feedback is very welcome. Thanks for reading!
