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A member registered 33 days ago · View creator page →

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Hi everyone! I'm an indie developer working on Sword No, a real-time tactics game inspired by games like Shadow Tactics and Commandos, but set in a world of Chinese wuxia martial arts.

Instead of commanding a squad, you control a lone martial artist who must infiltrate guarded locations, avoid enemy sightlines, and complete objectives using stealth, acupoint strikes, distractions, and qinggong (light-footed rooftop movement).

One of the things I wanted to explore is what happens when stealth goes wrong. Getting spotted doesn't always mean the mission is over — you might use your martial arts and mobility to escape across rooftops while the guards search for you.

The game features:

  • Stealth based on enemy vision cones and patrols
  • Acupoint strikes and other martial arts abilities
  • Distractions to manipulate enemy movement
  • Rooftop infiltration and high-risk escapes
  • Randomly assembled levels and unlockable skills

I'm a solo developer, and the game is currently playable as a free demo on itch.io. I'm still working on expanding the available environment modules and polishing the experience.

Play the demo: https://ops-space.itch.io/swordno

Here's a gameplay video showing the current state of the game:

https://youtu.be/xJHq4V48ZQw

I'd be interested to hear what fans of stealth tactics games think, especially about the combination of traditional stealth and wuxia-style mobility. Thanks for taking a look!