Its decent, but my main complaints are everything is just too slow and not super fluid, and space is roll not shift, the should just both be shift or no sprinting, also lack of jumping is weird.
Opengrit Games
Creator of
Recent community posts
its a nice idea, and with a few more added sound effects and just general fx when passing the signs could have made it so much better. But nice job. Also could you rate my game? https://itch.io/jam/infinite-horizons-bezi/rate/3529299
Thanks, really appreciate it. If you want something fun to do, you can put the guards in bags by punching(left mouse) or just pressing "f" the raycast is messed up so the guard's have to be in contact sort of with were the white triangle is, just on the other side, it is really hard to time. Thanks.
thanks, the trianle was going to be a raycast point for putting gaurds in bags, but my programer had family stuff come up so it never got smoothed out, you can put them in bags, but its very tricky. You have to punch them or press f while on there right side a little bit on top of them. I i had more time i would have fixed it.
Thanks. I would have liked to make the ending more clear, but i had to leave to go to school, and i got back after the jam ended, so i resorted to explaining some of it in the description. I had a team member that was doing more of the coding, we had a bunch of stuff that he was working on but he had family stuff come up. And the braking time at the end, my quick fix was time.timescale(0f); also nice game btw