The game I'm currently working on uses pixel art, but has an application surface size higher so movement isn't snapping to each pixel. I'm wondering if I could make the shadows and lighting snapped to each pixel, while still keeping the application surface size larger?
Ooofball
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A member registered Jul 06, 2023
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I’m making a large-scale project, it’s top down and with simulated 3D parts, so I decided your method was the most efficient way to do this. I even managed to make tiled sprites, culling, and be able to stretch and resize buildings. But I can’t figure out how to make 45 degree corners look 3D. Can you please help me figure out how?